You must register to have access to the complete forum.

Recent Posts

Pages: [1] 2 3 ... 10
1
Electra2 & ElectraX / Re: Electra2 feature requests
« Last post by bobbybland on September 18, 2020, 01:43:12 AM »
Is it possible to get a more streamlined UI to where we can actually layer reasonably , with a mixer of some sorts.

Also a browser that allows us to read our actual names, vs. them being to large to read. Seems like spacing can be much better.

thnx.
2
Icarus / Re: Hiding the tooltips
« Last post by PhaseTransition on September 10, 2020, 08:25:22 PM »
Ok. No problem. I was just curious.
3
Icarus / Re: Hiding the tooltips
« Last post by Markus Krause on September 10, 2020, 08:21:24 PM »
You can hide these ones only in Saurus v2.6, since it is an 'analog synth'.
Hiding the red & blue value boxes in Icarus would make the synth difficult to use, since they contain essential info. It is also something that has not been requested so far.

Markus
4
Icarus / Re: Hiding the tooltips
« Last post by PhaseTransition on September 10, 2020, 09:05:22 AM »
Nothing happened on Windows 10. What tooltips do you mean? The red & blue value boxes?
They are still there.

Edit:
Got it! Thanks.
Is there a way to hide the value boxes as well?
5
Icarus / Hiding the tooltips
« Last post by Markus Krause on September 08, 2020, 01:22:26 PM »
There is a hidden function to hide the tooltips.

PC:
Place a file called IcarusTooltips.cfg in ....\Icarus_data\
Then restart the plugin.

Mac:
place a file called IcarusTooltips.cfg in Library/Audio/Plug-ins/Icarus_data/
Then restart the plugin/host.

6
Announcements & Updates / Trap soundset for Electra released
« Last post by Markus Krause on September 04, 2020, 08:39:48 AM »
Created to push the boundaries of creativity within trap music today this sound set was made to assist you in raising the bar & producing high quality compositions with ease.
Utilizing Electra's powerful multi-layer capabilties alongside all the amazing new features in version 2.7,  these sounds are full of versatility & inspiration and are sure to get your creative side flowing in no time.
Say goodbye to beatblock & boring old sounds & be ready to create your best music to date!


Highlights

- 200 Sounds
- Created by established sound designers Ocean Veau & Imperial
- All sounds can be "transformed' with the modwheel so really like 400 sounds in total
- Transforming arpeggios, cinematic & morphing pads, ambient & spacey keys & plucks, life like vintage bass & guitars, alongside soothing & warping leads & synths
- Volume of all sounds have been properly normalized
- Makes use of the new features introduced with the latest version of Electra
- Minimal sample use & the patches that do have samples have been properly programmed so they are still capable of full dynamic expression & the highest possible sound quality
- All sounds have been designed so that little to no mixing is required
- Seamless integration into the user-interface
- Easy installation
- Mac and PC


Genres

Great for trap & hip hop, RnB, cinematic, filmscoring, experimental, sample making, or whatever musical endeavours of your choice. Very wide range of versatilty. Enjoy the veau!


Patch breakdown

36 Arpeggiators
32 Pads
25 Bass
14 Guitar
26 Keys
20 Lead
26 Plucked
21 Synth


For more info please visit the product page:
https://www.tone2.com/trap.html

MP3 download:
https://www.tone2.com/mp3download/Tone2_Electra2_Trap.mp3

For more info about Electra visit the product page:
https://www.tone2.com/electra2.html
7
Electra2 & ElectraX / Trap soundset for Electra released
« Last post by Markus Krause on September 04, 2020, 08:38:06 AM »
Created to push the boundaries of creativity within trap music today this sound set was made to assist you in raising the bar & producing high quality compositions with ease.
Utilizing Electra's powerful multi-layer capabilties alongside all the amazing new features in version 2.7,  these sounds are full of versatility & inspiration and are sure to get your creative side flowing in no time.
Say goodbye to beatblock & boring old sounds & be ready to create your best music to date!


Highlights

- 200 Sounds
- Created by established sound designers Ocean Veau & Imperial
- All sounds can be "transformed' with the modwheel so really like 400 sounds in total
- Transforming arpeggios, cinematic & morphing pads, ambient & spacey keys & plucks, life like vintage bass & guitars, alongside soothing & warping leads & synths
- Volume of all sounds have been properly normalized
- Makes use of the new features introduced with the latest version of Electra
- Minimal sample use & the patches that do have samples have been properly programmed so they are still capable of full dynamic expression & the highest possible sound quality
- All sounds have been designed so that little to no mixing is required
- Seamless integration into the user-interface
- Easy installation
- Mac and PC


Genres

Great for trap & hip hop, RnB, cinematic, filmscoring, experimental, sample making, or whatever musical endeavours of your choice. Very wide range of versatilty. Enjoy the veau!


Patch breakdown

36 Arpeggiators
32 Pads
25 Bass
14 Guitar
26 Keys
20 Lead
26 Plucked
21 Synth


For more info please visit the product page:
https://www.tone2.com/trap.html

MP3 download:
https://www.tone2.com/mp3download/Tone2_Electra2_Trap.mp3

For more info about Electra visit the product page:
https://www.tone2.com/electra2.html
8
Icarus / Re: Pitched noise in editor
« Last post by Tellor on September 02, 2020, 10:56:00 PM »
Great, thank you for the explanation Markus, appreciate it!  :)
9
Icarus / Re: Pitched noise in editor
« Last post by Markus Krause on August 31, 2020, 11:22:19 AM »
If you take a look at the spectrum in the wavetable-editor you can see that it has been shifted upwards.
A saw at the base frequency has wavelength of 2048 and 1024 harmonics. If you use interval 8 it has 1024/8 = 128 harmonics. As a result it does sound darker when you play it with a low pitch.
10
Icarus / Re: Pitched noise in editor
« Last post by Tellor on August 28, 2020, 03:07:51 PM »
One more question Markus:

If i interval a saw wave by 8, and then play it in the lower octaves, it sounds different from a pure init saw playing in the same lower octaves. This is really not a problem, since using the interval you usually want to play in the higher octaves, i'm just curious about the effect interval has on the waveform in the lower octaves?
Pages: [1] 2 3 ... 10