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Icarus / Re: Waveform Preview
« Last post by MarcH on Today at 02:43:51 PM »
Yes I understand all that but to me it's logical that the selected waveform should respond to midi input and not just the first one. Auditioning a waveform by playing a midi controller keyboard is much better than poking an on GUI keyboard with a mouse as a midi controller can be played polyphonically.

As I said this is the way it works in other Wavetable synths, the selected waveform is the one that sounds when triggered from a midi controller.

So if this is intended behavior in Icarus 3 and not a bug then I'd make a feature request that the selected waveform be the one that sounds when played from a midi controller.   
 
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Tone2 Electra3 / Re: FR: Additional Sizes for Electra3
« Last post by zvenx on Today at 01:59:03 PM »
Ahhh ok.. thanks.
And of course 66% is 2/3

(though I know you know 4 is not a prime number in the 3/4, so I assume what you mean is the numerator must be a prime number. But that can't be it cause 7/8 or 87.5% would work)
Anyway so I will have to work with what it is currently.
thanks
rsp
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Tone2 Electra3 / Re: FR: Additional Sizes for Electra3
« Last post by Markus Krause on Today at 01:51:46 PM »
We do no use the JUCE framework or software graphics. Instead we support fast GPU hardware acceleartion with Direct2D.

Technically only zoom sizes with good prime number ratios do result in crisp and clean graphics.

"Good" ratios look like this:

50% = 1/2
75% = 3/4
100% = 1/1
150% = 3/2
200% = 2/1

90% would mean a ratio of 9/10. The result would look blurry and the layout of some elements would be cluttered. That's why there is no option for it.

Markus
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Tone2 Electra3 / FR: Additional Sizes for Electra3
« Last post by zvenx on Today at 12:34:59 PM »
Hi, on my 23 inch Dell HD monitor(1920x1080), Electra is the only one I can't find a really comfortable size to work at.
All the others are fine (and I do have all the others).
I use it at 75% but its kind of small for my aging eyes because 100% is just a tad too big..

Of course the ideal for all is to allow the user to drag to the exact size he/she wants, but I could work with say a 90% size.
thanks
rsp
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Icarus / Re: Waveform Preview
« Last post by Markus Krause on Today at 08:26:30 AM »
When the wavetable editor is open and you hit a mini keyboard Icarus plays the wavetable and not the current wavetable. The SPEED slider defines how fast the morph is. This behaviour is intended and very useful for sound design.
If you want to pre-listen to a single waveform you can easily use you mouse with the blue on-screen keyboard on the top left.
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Tone2 Electra3 / Re: Custom Wave Window
« Last post by Markus Krause on Today at 08:19:54 AM »
Not sure here. We had no other user experiencing this durig the last decade.
But most likely yes. Your screen could be too tiny. Or it could be caused by your screen scaling setting in Windows. Setting this to 100% could help.

Best Regards,
Markus
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Icarus / Re: Waveform Preview
« Last post by MarcH on Today at 01:14:28 AM »
Any comment on triggering individual waveforms in a wavetable from a midi controller? This is the way things work in other Wavetable synths such as DUNE 3.

The waveform that has focus is the one that is sounding when notes are played from a midi keyboard. In Icarus 3 only the first waveform in a table can be played from a midi controller no matter what waveform has focus.   
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Tone2 Electra3 / Re: Custom Wave Window
« Last post by Dumtek on April 24, 2024, 10:09:08 PM »
Hate to be the pest from Budapest, but regarding my initial question.
 "In Electra 3, in the Custom wave selction pop out window, it seems i  cannot see the  bottom 2 wavs in each maxed out row. Of course it is possible to reach these hidden wavs via scrolling in the osc itself, but wondered if there was a way. I have tried different GUI sizes and two different DAWs, but to no avail. "

Do you think this is due to my monitor resolution? 
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Icarus / Re: Icarus 2 - Gliding notes
« Last post by Markus Krause on April 24, 2024, 08:06:51 PM »
■ Play mode selector
Play mode sets the number of voices (and how they are handled) available to the current patch and
how Icarus reacts to you playing your keyboard controller. It can be set to Monophonic, legato and
several Polyphonic modes. Having lower setngs will use less CPU, more will increase CPU load but
may be needed for certain patches to sound well (no voices being cut of or unnatural sustains)

◦ Monophonic - This mode sets the polyphony to 1 note
(monophonic) which mimics the way the classic analogue
synthesizers of the past behaved.

◦ Legato new - The punchy sounding Legato new is suitable for
modern music.
When you play a key, no gliding will occur ? the oscillators will
immediately play the new note. As soon as you release the second
key the oscillators will glide.
The glide knob controls the glide speed of the oscillators. If you set
the Retrig (Re-trigger) option for the Envelopes to of, the
Envelopes will also be re-triggered when you release a key.

◦ Legato Classic - This is a classic Legato. When you play the frst key
no gliding will occur. As soon as you press another key the
oscillators will glide.
The glide knob controls the glide speed of the oscillators. If you set the Retrig (Re-trigger) option for
the Envelopes to of, the Envelopes will also be re-triggered when you release a key.

◦ Polyphonic 1-64 - These are Polyphonic play-modes similar to what you know from
conventional synthesizers.
The number represents the number of voices that are available. When this limit is reached
the engine sofly fades out voices without any clicks. If you use unison (2X or 4X), the
number of voices is automatically multiplied by 2 or 4. This way voice management is taken
care of for you automatically. In most cases 6 or 8 voices will sufce.
Should you notice that the CPU usage is too high you can reduce the number of voices or
switch of any oscillator unison options.
The glide knob controls the glide speed of the oscillators. In Polyphonic mode polyphonic
gliding is supported. Gliding always occurs if the glide knob is set to a value larger than 0.
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Icarus / Re: Icarus 2 - Gliding notes
« Last post by Moni on April 24, 2024, 02:06:35 PM »
Didn't think of being in Monophonic for that but yes, it works! Of note: this particular use of Glide is the only one I don't see mentioned in the manual (again, Icarus 2, might have been fixed since).

That leaves me with one case I can't reproduce : glides that happen with notes touching each other (one ends, another one begins at the same time -- no gap), but without needing overlap.
I have some VSTs that have legato work like this but I don't have enough experience to know if this is to be expected, or just an implementation choice of legato.
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