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#1
Icarus / Re: Migrating vom PC to Mac
Last post by Luis - January 26, 2026, 07:04:14 PM
Quote from: Markus Krause on December 14, 2025, 09:07:40 AMPC and Mac are different platforms and got a completely different architecture.
Migrating a song to a another computer with a different architecture is very risky as there are many things that can go wrong.

What can cause issues?
- A plugin is missing and not installed
- A plugin is not available on one platform (e.g. there is no Mac version)
- A plugin is not available on the new platform in the right CPU architecture (e.g. no M1 native version exists)
- The plugins have different version numbers
- A plugin is not available as a format on a platform (e.g. AudioUnits)
- The DAW uses different file formats on the platforms
- The plugins have a different plugin-ID and the DAW can't handle it
- The DAW dropped support for a format on a platform (e.g. Cubase on M1)

What can you do as a workaround?
- Finish the song on your old platform
- Dump the affected audio track before you migrate
- Try another plugin format (e.g. VST2)
- Save the patch and midi data of the affected track separately and then load it on the new platform manually
- Use a different DAW

Thanks Markus for the suggestions.
#2
Icarus / Re: Icarus 3 - shared resource...
Last post by Markus Krause - January 26, 2026, 10:06:39 AM
Hello Rob,

Please do not send duplicate support requests to us as this creates confusion and additional workload.

There should be no data doubled unless you accidently did multiple installations to different directories or you  manually moved around data on your harddisc(s).

If this is the case you can fix it this way:
1) Uninstall Icarus
2) Delete all remaining Icarus_data, Icarus_sounds and Icarus_wavetables directories
3) Install Icarus.

Technical details:
All plugin versions (VST/VST3/AudiUnit) share the Icarus_data directory, the Icarus_wavetables and the Icarus_sounds directory. This saves up to 66% hardisc space. These directories are created within your installation path.
Further there are also graphics an DSP code shared. IcarusX64.dll contains all images for the graphics and most of the DSP code. This saves further 35 MB of discscpace on PC and 70 MB of discspace on the Mac.
A further advantage is that mainteance and testing for bugs is more easy.

Best Regards,
Markus
#3
Icarus / Re: Icarus feature requests
Last post by Examigan - January 25, 2026, 04:48:58 PM
I'd like a way to skim through the different drum presets while my track is playing, maybe the left and right arrow keys on my PC keyboard?  I like the large menu that opens, but sometimes I'd just like a quick way to get through them without that opening up on the screen.
#4
Icarus / Icarus 3 - shared resources?
Last post by Examigan - January 24, 2026, 02:52:49 PM
I also sent email to your support about this, but then I thought I could just mention it here.

The way I understand it, there are shared resources between the VST2 and VST3.

I checked the secondary drive - D: that I have on my PC, and the VST2 shows there with the data files, etc. 
I looked at the C drive where stuff ends up for VST3, and it seems to be the same file size there.  So the data is doubled. 

That may be because I installed the VST3 later on, after I installed using the minimal only-VST2 option?

Maybe it would be better if when you install it the way I did (one at first, and then the other later), that it would check the paths to see if it's already there on either drive (if it really is supposed to share resources).

Or maybe that's how it is even when you choose the option to install both at once? VST2 and VST3.
But then, that's not sharing resources as I understand it at least; since it's doubling up that data size.

What's weird is under my list of apps, it shows only the amount of data for one install of Icarus 3 (0.99GB).
I thought it might show twice the amount of the file size, since it's in two places at the same time.

Thanks for any help!


Cheers,
Rob

#5
Gladiator / Re: Funny thing happened on th...
Last post by Dumtek - January 20, 2026, 11:02:12 AM
" ...Or it helps to confuse sound designers ;-) "   :D  HAHA
Tone 2 synths and Waldorf Largo all over my stuff. All I use primarily, sound effects and drum sounds included.
https://soundcloud.com/papadumtek
#6
Gladiator / Re: Funny thing happened on th...
Last post by Markus Krause - January 19, 2026, 10:07:33 AM
It has been many years since I coded the stuff. But if I remember correctly Gladiator is 'smart' (or tries to be this at least). It has a feature that bundles a default octave which fits best for each resynthesized spectrum/wavetable. A contrabass may have a different one than a guitar or a flute.
If you switch something to 'off' or change to another spectrum of an instrument a different octave tuning may be used.
This feature should help to create builds of realistic instruments more easily. Or it helps to confuse sound designers ;-)
#7
Icarus / New song with Icarus! With Yes...
Last post by aaron aardvark - January 17, 2026, 07:44:00 AM
I was impressed by jcub's Chapman Stick playing on his song "Splitting Atoms", so I asked him if I could use part of the Stick audio on a song of mine; he said yes. I have been intrigued by the Chapman Stick since 1981, starting with King Crimson's song "Elephant Talk". I don't think I have seen a Chapman Stick in person, much less play one. If you didn't already know, jcub has collaborated with singer Jon Anderson on one song, and Billy Sherwood on a different song; both members of Yes. Anyway here is our song, that I named "Splitting Atoms or Splitting Hairs", it is the song on top.  It has some Icarus synth and some non-Tone2 synths.  Please tell me how you like the song and how it can be improved, and I will return the favor (leave me a link if you don't have a recent thread). Here is my link:


https://www.soundclick.com/aaronaardvark/?content=songs
#8
Icarus / Re: New song with Icarus to ch...
Last post by aaron aardvark - January 17, 2026, 07:40:04 AM
Markus,
Thank you for listening and replying!  I appreciate it!  Sorry for the slow reply.
#9
Gladiator / Funny thing happened on the wa...
Last post by Dumtek - January 16, 2026, 09:36:20 PM
Hi..it's me again with a silly question.  Regarding oscillators, I noticed if I say shut off oscillator  1A to off and just try to listen to 2D for instance, 2D drops 3 octaves. But when i turn back on 1 A everything is hunky-dory. Is this normal behaviour? I mean it is not a huge deal as i can isolate 2D with the combine selector, but was just wondering if this was normal as I nearly had a panic attack.  :D

PS,  I made a dozen patches today alone. Love Gladiator!!!!
Regards, Papa Dum Tek
#10
Gladiator / Re: Creating a custom factory ...
Last post by Dumtek - January 16, 2026, 03:28:15 PM
Ya...that all makes sense really. I just basically saved the factory.glb in a different folder and brought in an innit folder i made and saved and named it factory. All the categories are still there and i can populate them with my saved .glp files. As well as load the original factory when needed. People often say "why buy an older synth when there is all these free ones now"  me..Because i like synths that have their own character. Gladiator, Largo and Zebra are just those types of older synths that makes one creative with the limitations, unique architecture, and produce sounds i can't make with most other synths. 
Thanks for the reply.
PDT