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Author Topic: How 2 build analog sounds in Saurus  (Read 5960 times)

Markus Krause

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How 2 build analog sounds in Saurus
« on: April 23, 2012, 11:45:45 AM »

Saurus can do 'analog' as well as 'modern' sounds. What kind of sounds it does depends on what the sound designer does.

A good place to start are the 'Analog Poly' and 'Analog Mono' patches within the Tutorial patch category.


Here are some tips for 'analog' sound design:

- Osc 'DRIFT' should be on
- Osc 'PHASE' must be set to 'free and global'!
- No Reverb, Delay, Boost and stereo unison. These effects are too 'modern' and didn't exist in the 70s in such a high quality.
- Use a little 'GLIDE'
- Use 'SOFT' resonance to simulate filter saturation on high resonance
- Route 'CONST' as source to 'Noise' as target in the mod matrix to add some noise
- For more instable oscs use 'WhiteNoise' or 'PinkNoise' as source and Osc1/2 fine as target in the mod matrix
- For more filter saturation use 'CONST' as source and 'Osc1/2 Vol' as target in the matrix
- Use a little 'DRIVE' for a more saturated sound
- You can get additional instability be routing 'VoiceOut' as source to 'Osc fine' in the matrix
- A little 'TUBE' can make it sound more vintage
- Use short attack times instead of 0 attack times for a more juicy sound
- Use 'TONE' settings from 0 to -100 for a warmer sound

GeorgeZ

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Re: How 2 build analog sounds in Saurus
« Reply #1 on: April 23, 2012, 12:37:32 PM »
Nice tips, thanks Markus! **wanders off to go destabilize an oscillator**  ;)

Burkuagh

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Re: How 2 build analog sounds in Saurus
« Reply #2 on: May 08, 2012, 03:29:39 AM »
Nice tips!

Another thing I have come across that helps get a more lively and less digital sounding Osc is to turn the "F/A Noise" knob up to around 17 or 18.  Its really subtle at that level, so much so that you wouldn't even think its doing anything until you do a quick reset to 0 while playing, then you can really tell the difference in how much more alive it sounds.