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Author Topic: Icarus 2 - Detune in glitch sequencer  (Read 590 times)

Deepbass

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Icarus 2 - Detune in glitch sequencer
« on: December 07, 2019, 09:35:31 AM »
Hi,

just a quick question regarding the Detune in the glitch sequencer. Why does it only have those few descrete steps (-7, -12, -19 and -24)? And why not also going up with the pitch? I think it would be nice to have more intervals or even semitone steps.

By the way, congratulations on the great update!

Cheers,
Andreas

Markus Krause

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Re: Icarus 2 - Detune in glitch sequencer
« Reply #1 on: December 09, 2019, 11:47:19 AM »
Hello Andreas,

it would be uncomfortable for the user to have a massive number of discrete steps. Especially for those with a small screen resolution or a touchpad.
 
If you pitch a sample down it will get longer. A delay will appear compared to the original and you can just cut away a part of it.
If you pitch a sample up it will get shorter. But you can't look into the future. A negative delay is physically impossible. That's why it is not possible to pitch a sample up in real-time without creating ugly pitch-shifting artefacts and introducing lag.

Markus

Deepbass

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Re: Icarus 2 - Detune in glitch sequencer
« Reply #2 on: December 09, 2019, 04:40:54 PM »
Hello Markus,

thanks for your detailed explanation.
I wouldn´t mind to have a grainy (time stretching) effect when pitching up, it would suit a glitch sequencer quite well  :)

Andreas