General Category > Sound design

Modifiers in Gladiator

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Markus Krause:
Modifier types:

off
no modifier is used in this oscillator.

mix sum
mix the signal with one that is tuned several octaves up. Mod controls the number of octaves.

mix subosc
Pitch signal 1 octave up and mix a subosc. Mod controls the gain of the subosc.

mix layer
Mix with a layer-sound (several stacked octaves). Mod controls the harmonics. Gives an organ like sound.

mix grunge1
Play the waveform once and then twice with one octave picthed up. This gives a grungy sound like Casio CZ. Mod controls the harmonics.

mix grunge2
Same as above just with 2 octaves up.

Thin even squ
Removes even harmonics. Mod controns the mix amount. Gives a squarewave like sound.

Thin odd 2x
Same as above with odd harmonics. Gives a sawtooth like sound.

Thin random
Removes random harmonics. Gives a disharmonic sound. Mod controls the harmonics.

Thin powX
Removes all harmonics except the base frequencies of stacked octaves. Gives an organ like sound. Mod controls the harmonics.

Thin powXn
Gives an bell-like sound. Mod controls the harmonics.

Thin mulX
Removes all not-multiple harmonics of the base frequency. Gives a squarewave like sound. Mod controls the harmonics.

Spec character
Emphasizes the character of a sound. Removes harsh sounding harmonics. Mod controls the spectral content.

Thin antisaw
Emphasizes the character of a sound. Removes sawtooth-like harmoncis. Mod controls the amount.

Spec squeeze
Stretches and squeezes the spectrum. Mod comtrols the stretch factor. Makes the sound darker or brighter.

Spec formant
Stretches and squeezes the formatnts of a spectrum. Mod comtrols the stretch factor. Makes the sound darker or brighter. Use this on to correct the "mikey mouse effect" of voice sounds.

Spec move
Shifts the spectrum up or down. Gives a harsh or dull sound. Mod corntrol the offset.

Spec clean
Removes dirt and cleans the spectrum. Gives a more static and harmonic sound. Mod controls the amount of cleaning.

Spec mirror Up
Mirrors the spectrum on the base frequency. Gives a sharp sound. Mod controls the offset.

Spec mirror \
Mirrors the spectrum on the base frequency and ramps the offset. Gives a sharp sound. Mod controls the offset.

Spec shadow
Make several offset-shiftet copies of the spectrum (like an echo in spectrum). Emphasises certain harmonics. Results in an agressive sounding overtone spectrum of the sound. Mod controls the offset.

Spec shadow \
Same as above with ramping.

Spec AM saw
Amplitude modulate with a sawtooth wave. Mod controls the frquency of the saw.

Spec AM tri
Triangle

Spec AM square
Squarewave

Spec leslie \
Damps certain frequencies while others are empahsized. Mod controls the slope. Gives a "Leslie wheel"like effect.

Spec XOR
Swaps certain harmonics. Mod controls which ones are swaped. Completely changes the sound.

Mul strings1 \
One oscilator sounds like several ones. Should be used together with morphmode /\/\/\. Gives a string-like or supersaw-like sound. Mod controls the density.

Mul strings2 \
Same as above, but sound more flanger-like.Mod controls the density.

Mul flange \
Same as above, but sound even more flanger-like.Mod controls the density.

Mul sun \
One oscilator sounds like several ones. Should be used together with morphmode /\/\/\. Gives a unique string-like sound.Mod controls the density.

Mul comb \
Same as above, but with different character.Mod controls the density.

Mul supersaw \
One oscilator sounds like several ones. Should be used together with morphmode /\/\/\. Gives a metallic, noisy supersaw-like sound.Mod controls the density.

Mul PWM x1 \
Pulsewith modulation. Use this one with squarewaves or other waveforms with odd harmonics. Should be used together with morphmode /\/\/\. Mod controls the
amount of PWM.

Mul PWM x2 \
Pulsewith modulation with one octave shiftet modulator. Use this one with sawtooths or other waveforms with even harmonics. Should be used together with morphmode /\/\/\. Mod controls the
amount of PWM.

Mul PWM x4 \
Pulsewith modulation with one 2octaves shiftet modulator. Unique sound. Should be used together with morphmode /\/\/\. Mod controls the
amount of PWM.

Mul PWM x8 \
Pulsewith modulation with one 3octaves shiftet modulator. Unique sound. Should be used together with morphmode /\/\/\. Mod controls the
amount of PWM.

Filt LP 102db
102 db lowpass filter. Mod controls cutoff

Filt HP 102db
highpass

Filt formant extract
Extracts the formants of a signal. Sounds like a sawtooth or vocoder. Use this one for speec processing. Mod controls the smoothness.

Filt damp
Damps high freqeuncies. Make signal sound darker. Mod controls damp factor.

Filt bright
Makes the sound more bright. Emphasises high freqeuncies.

Filt ripple
Damps repeating harmnonics. Adds formants to a signal. Mod controls the formant frequencies.

Filt LP 102db \
102 db lowpass with filter envelope. Mod controls cutoff.

Filt LP reso
same with resonance

Filt HP 102db
102 db highpass filter. Mod controls cutoff

Time skew
Rotates spectrum in time. Mod controls the skew factor. Gives a windspiel like sound.

Time reverse
Reverse signal.

Time rotate
Makes signal symetric (in time) and rotastes signal in time.

Time smooth
Make sound more static. Smooths dirt. Mod controls smoothness factor.

Time multi
Multime copies in time. Mod controls the number of compies.

Time mirror
Multiple mirrored copies.

Time echo
Adds an echo to the sound. Mod controls delay time.

Time XOR
Completely Swaps signal in time.

Time varismooth
Signal on the left remains noisy, but signal on the right is smoothed.

Time zoom L
Zoom in time. Left border remains. Mod controls zoom factor.

Time zoom R
same with right

Pitch subharm
Add subharmonics to a signal. Mod controls the frequency.

Pitch tune
Harmnic tuning signal (2x,3x,4x,5x,...) . Mod controls the frequency.

Pitch arp \
Apply Arpeggiator on sound. Mod selects the type. Gives an old-computergame-like sound.

Pitch chord
Create a chord. Mod selects the type.

Pitch \
Harmnic tuning signal (2x,3x,4x,5x,...) with envelope. Mod controls the frequency. Gives an old-computergame-like sound.

Sync saw \
Oscilator syncronisation with a sawtooth and envelope. Mod controls the frequency.

Sync sin \
Same with sine.

FM sin1
FM modulate with a sinus wave. Mod controls the amount.

FM sin2
FM modulate with a sinus wave with double frequency. Mod controls the amount.

FM sin3
FM modulate with a sinus wave with triple frequency. Mod controls the amount.

FM tri1
FM tri2
FM tri3
same with triangle

FM saw1
FM saw2
FM saw3
same with sawtooth

FM sin1 \
FM modulate with a sinus wave and envelope. Mod controls the evenople send amount.

FM sin2 \
FM modulate with a sinus wave with double frequency and envelope. Mod controls the evenople send amount.

FM sin3 \
FM modulate with a sinus wave with triple frequency and envelope. Mod controls the evenople send amount.

FM tri1 \
FM tri2 \
FM tri3 \
FM saw1 \
FM saw2 \
FM saw3 \
same with triangle and sawtooth

Abs
Waveshaping. Morrors waveform in amplitude and adds harmonics.

Waveshape
A Waveshaper applied. Mod controls the drive amount. Adds harmonics.

Waveshape \
Waveshaper with envelope. Mod controls the drive amount. Adds harmonics.

Distort
Distort signal. Mod controls drive amount. Adds harmonics.

Bitcrush
Bitcrush signal. Mod controls the bitdepth. Adds harmnonics. Gives a digital lo-fi sound.

Dirt
Add dirt to the spectum. Mod controls the amount of dirt.

Volume
Increase decrase volume.

Vol ramp exp \
Apply expnential volume envelope to singal. Mod controls decay time.

Vol ramp lin \
Apply linar volume envelope to signal.

Vol tremolo
Add tremolo effect to signal. Mod controls ferquency

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