Tone2 support forum

General Category => Icarus => Topic started by: Markus Krause on May 29, 2019, 10:06:26 AM

Title: We are working on Icarus2
Post by: Markus Krause on May 29, 2019, 10:06:26 AM
We started to work on Icarus2. The synth will get a new interface with more controls visible at the same time, the sound engine will be even more powerful and we will add a massive amount of new features. Icarus2 will be 100% downwards compatible. You will be able to load all your existing songs and patches without any further steps necessary.
Icarus2 will be released on December the 6th.
The upgrade will be free for everyone who purchased Icarus through our own webshop (www.tone2.com) after April. All other Icarus1 users will be able to upgrade with a very large discount.

https://www.tone2.com/images/Tone2_Icarus2_beta_screenshot.jpg (https://www.tone2.com/images/Tone2_Icarus2_beta_screenshot.jpg)

(https://www.tone2.com/images/Tone2_Icarus2_beta_screenshot.jpg)
Title: Re: We are working on Icarus2
Post by: Junior S on May 29, 2019, 07:07:34 PM
This is one of the best news this year, looking forward for one of the most if not the most powerful and versatile synthesizer. :)
Title: Re: We are working on Icarus2
Post by: Nudgeo on May 30, 2019, 12:27:45 AM
how much will the update be for those that brought it before may and will a feature to use multiple arps.
still excited to hear such great news

Title: Re: We are working on Icarus2
Post by: Markus Krause on May 30, 2019, 03:24:48 AM
The feature-set of Icarus has been extended drastically. Icarus is now not longer just the most advanced wavetable-synthesizer on the market, but also a synthesizer-workstation.

The update to v2.0 is 100% downward compatible with all previous versions. All existing song projects and patches can be loaded without any further steps necessary.


Multistage-envelope-generators:

Two MSEGs are available as additional modulation-sources. The MSEGs can be operated as LFO or envelope and allow you to create literally any shape you can imagine.
The MSEGs offer highest precision, support frequencies up into the audio-range and have been designed with the aspect of musical usefulness.
The MSEGs can be synced to BPM, sync with the arpeggiator or run freely. Triads or dotted rhythms are also supported.
You can define loop-points and start points. Furthermore you can delay or fade the MSEGs.
You can move, add or delete points with your mouse. You can bend lines upwards or downwards to change their shape or even create precise rectangular curves.
The MSEGs can be edited completely freely or you can snap points to a grid of a selectable size. It is also possible to draw triangles, bars or ramps.


Drum-sequencer:

Icarus2 has beed extended with a Drum-sequencer. It is an easy-to-use, but powerful X0X-style sequencer-module.
It comes with a wide variety of drum-sounds, noises and waveforms. You can also import your own samples in wav-format and save your own templates.
A large collection of drum patterns created by professional designers is included.
It supports swing, shuffle, loop-length, effect send, key-split, roll, mono samples, stereo samples, looped samples and looped waveforms.
Your sounds can be passed through punchy, BPM-synced envelopes, which allow you to create impressive gated-drum-sounds easily.
The Drum-sequencer is able to stretch drum-loops that have been recorded in wav-format, so that they automatically sync to BPM.
Furthermore, the Drum-sequencer is not only limited to playing drum sounds. It is able to play looped mono and stereo-samples or waveforms with or without pitch-tracking.
It does also come with a smart auto-accompaniment which automatically resolves the chord that you are currently playing and plays a bassline that 'fits'.


Glitch-sequencer:

Icarus2 had been extended with a grid-based Glitch-sequencer. You can chop your sounds to get modern glitchy, stuttering effects.
The 'Glitch' works similar to a multi-effect sequencer. The incoming audio is passed through 10 effects. Each effect is controlled by up to 16 segments to adjust the parameter of the effect.
Furthermore, it is possible to adjust the speed, routing, mix, smoothness and loop-length.
Random-buttons allow you to create new sounds quicky. It is also possible to load and save your own templates.


New features:

- The interface has been re-designed completely. It is now more intuitive and efficient to use.
- Icarus2 does come with over 1500 patches created by professionals
- A massive number of additional wavetables, waveforms and samples
- The GUI can be displayed with 12 different sizes
- You can select from 3 different scales for the interface: Small, normal or huge
- Added a random-button that generates new patches
- MPE-support (Midi Polyphonic Expression)
- Many additional realtime-animations for the interface
- Arrows indicate modulation-sources which support drag-and-drop
- Additional knobs for filter-panning
- Hi-dpi support for sharper text, graphs and knob-handles
- Added an optional keyboard which allows playing sounds without midi-input
- The current value of the LFO and Step-LFO is displayed with a small circle
- A classic wavetable-view has been added, which can be shown by clicking on the display
- A vertical line visualizes the current phase of the LFOs
- The effect-section has been reworked and is more easy-to-use
- Included a new LFO-type called 'White Noise' that outputs real random values
- Included a new LFO-type called 'Band-limited Noise' that outputs tuned noise
- Included a new LFO-type called 'S&H Noise' that outputs BPM-synced noise
- Included a new LFO-type called 'S&H Noise Ramped' that outputs BPM-synced ramps
- Included a new LFO-type called 'S&H Noise Digital' that outputs BPM-synced digital-noise
- Added a new patch-browser
- Support for 'polyphonic key pressure / aftertouch'
- Additional buttons to bypass FX1, FX2, FX3 and the feedback
- Additional knobs for filter-volume 1 and 2
- 'FX3 Duck' changes the dry/wet mix of effect3 dynamically, resulting in a more transparent mix
- Small triangles indicate hypersaw-spread and the stereo-spread in the osc-section
- A triangle indicates the wavetable-index in the oscillator-scetion
- A triangle indicates the morph-value in the oscillator-scetion
- An additional dry-wet knob allows to change the effect-mix in the main interface
- You can draw shapes by clicking with the right mouse-button onto the step-lfo display
- A midi-diode indicates incoming signals
- Added a realtime-display for the frequency-response of the equalizer
- Many menus have been extended with check-marks, which show the last selected item
- Additional on/off buttons for bypassing single effects
- Midi-out support for the keyboard and the arpeggiator
- Additional button to reset the patch-settings
- Global mode for the LFOs when the arpeggiator is used
- Pitch-wheel and mod-wheel are displayed on the lower left and can be used as drag&drop modulation-source
- Note number and velocity can now also be also assigned with drag&drop
- Additional 'Tools-menu' for the arpeggiator
- Matrix send values are shown when the mouse is mover over a slider
- It is now possible to bypass oscillators from the filter section in parallel mode
- The names of the sound-designers are displayed in the patch-browser
- The GUI can be resized but does not use OpenGL, which results in sharper graphics. OpenGL is deprecated and will be not longer be supported by Apple


Enhancements:

- All oscs, filters, the volume-envelope and the step-lfo are displayed on the main interface and accessible without switching through tabs
- Icarus_effects, Icarus_arps, Icarus_mseg, IcarColor.cfg, IcarMidi.cfg and the manuals are now stored in Icarus_data
- The color schemes can be changed without restarting the plug-in
- The arpeggiator is much larger and more intuitive to use
- Many additional tooltips which explain features
- Reduced latency
- Key-follow for the oscs can be toggled without entering the setup-menu
- All matrix parameters are accessible within a single tab
- All effects, the feedback, the ducking and the limiter are acessible within a single tab
- Unused effect-parameters are hidden automatically
- The cutoff-knob is located left from the reso-knob
- Polyphonic, legato, mono and glide-mode can be selected from the main screen
- After loading a new patch the synth automatically shows the most relevant tab-section
- The patch-browser shows more detailed info about the patches
- The patch-browser displays the names of the sound-designers in the lower right section
- The number of semitones are shown within the arpeggiator
- The arpeggiator-presets-menu is now more structured
- The installer's automatic detection of the vstplugins directory has been enhanced
- The 'Low-CPU morph-mode' does now always play on the entire keyboard-range
- Enhanced performance for drag&drop
- Higher precision limiter displays
- Many small enhancements for the interface
- Many small performance-optimisations
- Better description of many features and more detailed tooltips
- Much higher accuracy for Midi-pitchbend messages (if the hardware supports it)

Sound-enhancements:

- Enhanced sound and more linear frequency-response for 'Delay Dual'
- The default-parameters for many effects have been fine-tuned for a better sound
- The sound of many reverb-types has been enhanced and offers a more linear frequency-response
- Higher precision rendering
- More accurate timing for the shuffle

Changes:

- The 'random-lfo' types have been renamed to 'pseudo-random'
- The 'Trancegate' is now a 'Gate'
- The 'Low-CPU morph-mode' is now called 'Downsampling'
- Icarus_waveforms, Icarus_arps and Icarus_effects are now stored within Icarus_data
- 'Slit Low/High' in the arp-section has been renamed to 'Bypass High Keys'

Fixes:

- Fixed some typos
- Workarounds for several host-bugs (FL-Studio, Orion, Ableton, Reaper, Cubase)
- Several smaller fixes
Title: Re: We are working on Icarus2
Post by: Deepbass on May 30, 2019, 07:45:41 AM
Icarus is one of my most used synths so I´m really excited to hear that version 2 will be coming!
Title: Re: We are working on Icarus2
Post by: Nudgeo on June 02, 2019, 02:25:50 AM
thank you Markus for the quick response i cant wait to see icarus 2 ;D
Title: Re: We are working on Icarus2
Post by: Bodiah22 on June 03, 2019, 02:08:54 AM
Excited to hear more about this :)
Title: Re: We are working on Icarus2
Post by: MorpherX on June 18, 2019, 03:15:44 PM
Nice to hear that there will be an Icarus v 2 !

I have tested Icarus v 1.6 Demo and always got a metal shift and metal crisp/pops when I tried to import a sample for resynthesis as a wavetable. It doesn't matter what kind of sample it was or which lenght.
This state is not acceptable for me.

If this would be improved and the number of the many tabs would be reduced ( Maybe like as in Electra) I would buy Icarus 2.
Would it be possible to add at least one MSEG (MultiStageEnvelope) to this Icarus 2 for wavetable-scanning.

Thanks and Good Luke for Icarus 2 developement !

Title: Re: We are working on Icarus2
Post by: Markus Krause on June 18, 2019, 04:44:30 PM
Hello MorpherX,

In general resynthesis is always a lossy process.
Many people say that Icarus has the best quality of resynthesis for wavetables on the market.

Make sure that you selected the resynthesis mode which is best suitable for your material. You may have to experiment a bit.

To get rid of existing artefacts and to make the sound more warm:

1) Open the wavetable editor
2) Spectrum->clean by value (warm sound)
3) Select phase->optimize phases to reduce rumble or phase->set to 0

----

Icarus 2 will have less tabs and a bigger GUI. MSEGs are planed.

Best Regards,
Markus


Title: Re: We are working on Icarus2
Post by: Junior S on June 18, 2019, 06:52:32 PM
That's awesome, I hope the reduction of tabs doesn't remove, reduce or limit bigger possibilities and capabilities for Icarus 2, is a conter point in some synths that although versatile, at the end are too limited. Hope Icarus 2 and future updates never ends like that.  :)
Title: Re: We are working on Icarus2
Post by: Markus Krause on June 18, 2019, 10:08:12 PM
Icarus2 will have all features that Icarus 1.6 has + a lot more without limiting the capabilities. I think i found a very elegant solution for the user interface.  :)
Title: Re: We are working on Icarus2
Post by: Junior S on June 19, 2019, 12:56:52 AM
Nice.
Title: Re: We are working on Icarus2
Post by: AnalogSignal on July 05, 2019, 06:38:36 AM
Icarus 2 will have less tabs and a bigger GUI.

This is good news. I hope the GUI will fit into 1680 x 1050 which is my current screen resolution.

I think the best GUIs are vector and resizable. Cytomic The Drop is a good example of this.
Title: Re: We are working on Icarus2
Post by: Junior S on July 05, 2019, 12:28:07 PM
If I'm not wrong I think that Markus will add some additional different sizes, that's cool, almost all of my plug-ins already have bigger screen size compatibility and I'm already stopping using FL scaled almost by default in my humble dell full hd. Basically and to be honest, I only had to use FL scaled for icarus while creating patches and tweaking here and there, so screen sizes will be a very well received feature.  :)
Title: Re: We are working on Icarus2
Post by: Junior S on July 19, 2019, 04:00:56 PM
And when is expected Icarus2 to be released? December? end of summer? I'm quite excited haha :)
Title: Re: We are working on Icarus2
Post by: Rob R on July 21, 2019, 04:51:10 PM
Looking forward to seeing the new interface with more controls. I always thought that there was a lot of wasted space in Icarus that could have been used to show more controls, like the huge preset box or some of the waveform and filter displays. I'm very close to buying and I'm sure V2 will put me over the edge (if not sooner).

.... oh and don't forget to switch the cutoff and resonance positions! I think it's pretty much universal muscle memory to reach for cutoff on the left and resonance on the right!  ;)
Title: Re: We are working on Icarus2
Post by: Markus Krause on July 22, 2019, 11:55:05 AM
Cutoff and Reso is already switched and less GUI space will be wasted :)
The Arp will be also bigger and no more tabs are necessary for the oscs and matrix
Title: Re: We are working on Icarus2
Post by: exmatproton on July 24, 2019, 07:49:53 AM
Cutoff and Reso is already switched and less GUI space will be wasted :)
The Arp will be also bigger and no more tabs are necessary for the oscs and matrix

that is actually good news! Glad to read you're implementing ideas from the users!
Title: Re: We are working on Icarus2
Post by: Rob R on July 24, 2019, 10:20:30 AM
Cutoff and Reso is already switched and less GUI space will be wasted :)
The Arp will be also bigger and no more tabs are necessary for the oscs and matrix

Sounds amazing! I'm in!

It would be super if the cutoff and res of both filters were available at the same time as well, as that's something nice to tweak together. Maybe it's just me but I'd even prefer the matrix to be tabbed to allow for that. :)
Title: Re: We are working on Icarus2
Post by: Markus Krause on July 24, 2019, 10:33:18 AM
cutoff and reso of both filters will be visible at the same time
Title: Re: We are working on Icarus2
Post by: Rob R on July 24, 2019, 03:57:32 PM
cutoff and reso of both filters will be visible at the same time
Oh outstanding! Well then I guess MPE would be icing on the cake! But I'll be buying regardless I'm sure.
Title: Re: We are working on Icarus2
Post by: LeVzi on August 22, 2019, 07:32:27 AM
This looks like an awesome improvement, and the addition of MSEG's is something I am SOOOO Thankful for as I love synths with them. The GUI looks awesome tbh.
Title: Re: We are working on Icarus2
Post by: Markus Krause on August 22, 2019, 05:51:03 PM
MPE most likely will be part of the feature-set
Title: Re: We are working on Icarus2
Post by: Rob R on August 22, 2019, 06:34:02 PM
MPE most likely will be part of the feature-set

Amazing news! You'll get some extra exposure among linnstrument users and roli seaboard/blocks users as they post compatible sound engines on their websites so hopefully that pays off for you.

Here's a weird little silly request: The up/down arrows for presets, banks, waveforms etc. I feel like those would be comfortable if they were side by side as left/right arrows. I don't why but it just feels more natural, perhaps because more synths do it that way and I'm used to it.
Title: Re: We are working on Icarus2
Post by: exmatproton on August 23, 2019, 09:45:53 AM
MPE most likely will be part of the feature-set

Amazing news! You'll get some extra exposure among linnstrument users and roli seaboard/blocks users as they post compatible sound engines on their websites so hopefully that pays off for you.

Here's a weird little silly request: The up/down arrows for presets, banks, waveforms etc. I feel like those would be comfortable if they were side by side as left/right arrows. I don't why but it just feels more natural, perhaps because more synths do it that way and I'm used to it.

down/up for banks and left/right for presets?
Title: Re: We are working on Icarus2
Post by: Deepbass on September 05, 2019, 09:19:32 AM
I´m really looking forward to Icarus2, great new features! Did you also find a way to enhance the workflow with the sliders in the wavetable editor?
Title: Re: We are working on Icarus2
Post by: Markus Krause on September 06, 2019, 04:37:11 PM
I will take a look at this as soon as the other stuff is finished
Title: Re: We are working on Icarus2
Post by: Markus Krause on October 02, 2019, 02:23:48 PM

New features:

- The interface has been re-designed completely. It is now more intuitive and efficient to use.
- The GUI can be displayed with 8 different sizes
- Added a random-button that generates new patches
- A midi-diode indicates incoming signals
- Added a realtime-display for the frequency-response of the equlalizer
- Arrows indicate modulation-sources which support drag-and-drop
- Addtional knobs for filter-panning
- Hi-dpi support for sharper text, graphs and knob-handles
- Added an optional keyboard which allows to play sounds without midi-input
- The effect-section has been reworked and is more easy-to-use
- Included a new LFO-type called 'White Noise' that outputs real random values
- Included a new LFO-type called 'Bandlimited Noise' that outputs tuned noise
- Included a new LFO-type called 'S&H Noise' that outputs BPM-synced noise
- Included a new LFO-type called 'S&H Noise Ramped' that outputs BPM-synced ramps
- Included a new LFO-type called 'S&H Noise Digital' that outputs BPM-synced digital-noise
- Added a new patch-browser
- Support for "polyphonic key pressure / aftertouch"
- Additional buttons to bypass FX1, FX2, FX3 and the feedback
- Additional knobs for filter-volume 1 and 2
- A classic wavetable-view has been added, which can be shown by clicking on the display
- 'FX3 Duck' changes the dry/wet mix of effect3 dynamically, resulting in a more transparent mix
- Small tiangles indicate hypersaw-spread and the streo-spread in the osc-section
- A triangle indicates the wavetable-index in the oscillator-scetion
- A triangle indicates the morph-value in the oscillator-scetion
- An addtional dry-wet knob allows to change the effect-mix in the main interface
- You can draw shapes by clicking with the right mouse-button onto the the step-lfo display
- The current value of the LFO and Step-LFO is displayed with a small circle
- A vertical line visualizes the current phase of the LFOs
- Many menus have been extended with checkmarks, which show the last selected item
- Additional on/off buttons for bypassing single effects
- Many additional realtime-animations for the interface
- Midi-out support for the keyboard and the arpeggiator
- Additional button to reset the patch-settings
- Pitchwheel and modwheel are displayed on the lower left and can be used as drag&drop modulation-source
- Note number and velocity can now also be also assigned with drag&drop
- Additional 'Tools-menu' for the arpeggiator


Multistage-envelope-generators:

Two MSEGs are available as additional modulation-sources. The MSEGs can be operated as LFO or envelope and allow you to create literally any shape you can imagine.
The MSEGs offer highest precision, support frequencies up into the audio-range and have been designed with the aspect of muscial usefulness.
The MSEGs can be synced to BPM, sync with the arpeggiator or run freely. Triads or dotted rhythms are also supported.
You can define loop-points and start points. Furthermore you can delay or fade the MSEGs.
You can move, add or delete points with your mouse. You can bend lines upwards or downwards to change their shape or even create completely rectangular curves.
The MSEGs can be edited completely freely or you can snap points to a grid of a selectable size. It is also possible to draw triangles, bars or ramps.


Glitch-sequencer:
...


Drum-sequencer:
...


Enhancements:

- All oscs, filters, the volume-envelope and the step-lfo are displayed on the main interface and accessible withount switching through tabs
- Icarus_effects, Icarus_arps, Icarus_mseg, IcarColor.cfg, IcarMidi.cfg and the manuals are now stored in Icarus_data
- The color schemes can be changed without restarting the plug-in
- The arpeggiator is much larger and more intuitive to use
- Many additonal tooltips which explain features
- Reduced latency
- Key-follow for the oscs can be toggeled without entering the setup-menu
- All matrix parameters are accessible within a single tab
- All effects, the feedback, the ducking and the limiter are acessible within a single tab
- Unused effect-parameters are hidden automatically
- The cutoff-knob is located left from the reso-knob
- Polyhonic, legato, mono and glide-mode can be selected from the main screen
- After loading a new patch the synth automatically shows the most relevant tab-section
- The patch-browser shows more detailled info about the patches
- The patch-broser displays the names of the sound-designers in the lower right section
- The number of semitones are shown within the arpeggiator
- The arpeggiator-presets-menu is now more structured
- The installer's automatic detection of the vstplugins directory has been enhanced
- The 'Low-CPU morphmode' does now always play on the entire keyboard-range
- Enhanced performance for drag&drop
- Higher precision limiter displays
- Many small enhancements for the interface
- Many small performance-optimisations
- Better description of many fatures and more detailed tooltips

Sound-enhancements:

- Enhanced sound and more linear frequency-response for 'Delay Dual'
- The default-parameters for many effects have been fine-tuned for a better sound
- The sound of many reverb-types has been enhanced and offers a more linear frequency-response
- Higher precision rendering
- More accurate timing for the shuffle

Changes:

- The 'random-lfo' types have benn renamed to 'pseudo-random'
- The 'Trancegate' is now a 'Gate'
- The 'Low-CPU morphmode' is now called 'Downsampling'
- Icarus_waveforms, Icarus_arps and Icarus_effects are now stored within Icarus_data
- 'Slit Low/High' in the arp-section has been renamed to 'Bypass High Keys'

Fixes:

- Fixed some typos
- Workarounds for several host-bugs (FL-Studio, Orion, Ableton, Reaper, Cubase)
- Several smaller fixes
Title: Re: We are working on Icarus2
Post by: zvenx on October 02, 2019, 02:57:40 PM
Hi Markus any better idea now of when and much the update will be?
thanks
rsp
Title: Re: We are working on Icarus2
Post by: arranger on October 02, 2019, 03:15:52 PM
danke, dass ihr eure produkte so fantastisch weiterentwickelt. das liebe ich an eurer firma. ich freue mich sehr auf das update und besonders auf die veränderbare größe der gui.
Title: Re: We are working on Icarus2
Post by: Rob R on October 02, 2019, 05:48:23 PM
Looks nice. Filter 2 vol and drive positions seem to be upside down though.
Looking forward to hearing about MPE news...
Title: Re: We are working on Icarus2
Post by: exmatproton on October 03, 2019, 07:31:14 AM
Looks nice. Filter 2 vol and drive positions seem to be upside down though.
Looking forward to hearing about MPE news...

it is that way to show that knob is for the drive section. You can even see a darker grey line come from the knob to the DRIVE selection
Title: Re: We are working on Icarus2
Post by: Rob R on October 04, 2019, 08:31:21 PM
Looks nice. Filter 2 vol and drive positions seem to be upside down though.
Looking forward to hearing about MPE news...

it is that way to show that knob is for the drive section. You can even see a darker grey line come from the knob to the DRIVE selection
Oh ya I see what you mean. It's meant to be related to the drive type selection in the upper or lower part of the display. Ok makes sense, though not totally necessary.
Title: Re: We are working on Icarus2
Post by: Markus Krause on October 05, 2019, 12:55:01 PM
Yes. this is the intention
Title: Re: We are working on Icarus2
Post by: Markus Krause on November 04, 2019, 11:51:07 AM
It will be released in early December
Title: Re: We are working on Icarus2
Post by: LeVzi on November 05, 2019, 07:36:02 AM
It will be released in early December

Very anticipated release :)
Title: Re: We are working on Icarus2
Post by: Examigan on November 07, 2019, 01:13:57 AM
Not sure if this was asked already but is there a manual yet? Also are the PC/Mac requirements going to be the same or higher for this new version?
Title: Re: We are working on Icarus2
Post by: Markus Krause on November 07, 2019, 02:30:45 PM
The system requirements will remain the same except:
Mac will require MacOS 10.7 or higher and a 64 bit host.
 
Title: Re: We are working on Icarus2
Post by: MorpherX on November 07, 2019, 08:01:25 PM

How will be the memory usage of one instance of Icarus 2 ?

Since I bought Icarus 1.6 some days ago I detected that the more Instances I load it uses less memory, but it remains with about 100 MB per instance.
Will Icarus uses significantly more (maybe 150 MB) ?
I am asking because I want to use many instances but not want the system to run out of memory.

 
Title: Re: We are working on Icarus2
Post by: Examigan on November 08, 2019, 01:10:35 AM
The system requirements will remain the same except:
Mac will require MacOS 10.7 or higher and a 64 bit host.
 

Ok thanks.  So for the PC it will still work with ME, XP and Vista?  I remember those 3 OSs as I was surprised Icarus would work with Windows ME as it so old.  :)
Title: Re: We are working on Icarus2
Post by: Markus Krause on November 08, 2019, 05:06:52 PM
ME will be not supported. I got no computer to test it.

XP, Vista, 7, 8, 10 will be supported.
Title: Re: We are working on Icarus2
Post by: Examigan on November 08, 2019, 07:26:38 PM
ME will be not supported. I got no computer to test it.

XP, Vista, 7, 8, 10 will be supported.

Thanks for the info.  :)

I was wondering if the after clicking the "Editor" button if the size of the Editor display could match the same size as the main display.  It is a little smaller when it opens.  Not a huge deal,  but just wanted to mention it. 

Just checking: There were no newer features added to the Editor section, correct?

Is there a way to make it so when you click on the keyboard keys at the bottom, if when you click higher on the key with a mouse it would have less effect on velocity and more so as you click more towards the bottom of the keys?

Last but not least, would it be possible to add a QWERTY way to play an octave or two worth of notes from a PC/Mac keyboard?
Title: Re: We are working on Icarus2
Post by: Markus Krause on November 09, 2019, 06:04:11 PM
1) No, because Icarus2 comes with 12 different sizes. It is the same size if you are using the default size with shown keyboard in normal or huge.

2) The wavtable-editor is the same function-wise. There were some minor fixes.

3) This is possible. But i am not sure if it is a good idea, since it makes it more difficult the play the keyboard with the mouse properly.

4) Only possible in the standalone. Most hosts do not forward all key presses to the plugin or suffer from compatibility problems if the plugins 'steals' to many keypresses.
Title: Re: We are working on Icarus2
Post by: Examigan on November 09, 2019, 07:22:39 PM
1) No, because Icarus2 comes with 12 different sizes. It is the same size if you are using the default size with shown keyboard in normal or huge.

2) The wavtable-editor is the same function-wise. There were some minor fixes.

3) This is possible. But i am not sure if it is a good idea, since it makes it more difficult the play the keyboard with the mouse properly.

4) Only possible in the standalone. Most hosts do not forward all key presses to the plugin or suffer from compatibility problems if the plugins 'steals' to many keypresses.

Thanks for all the info as usual!  :)

#3 -  For the playing the keyboard with the mouse and having it velocity sensitive (depending on where it is on the key): It would be nice but not a deal-breaker for anyone I suspect.  I do know a few plugins that do work that way though, and Sylenth1 is one of them for instance.

#4 - I didn't think about the key presses, so you're right as with Cakewalk (formerly Sonar) it will do that with some plugins loaded and will open some other window you didn't mean to open (for instance, u-he plugins do that in Cakewalk).
Title: Re: We are working on Icarus2
Post by: dthree on November 10, 2019, 12:18:23 AM
KVR quotes pricing as:
Price: €149 / $179.
Upgrade Price: €79 / $89.
The upgrade is free for everyone who purchased the product though www.tone2.com after April 2019.


Is the grace period from 1st April or 1st May?

Title: Re: We are working on Icarus2
Post by: zvenx on November 10, 2019, 02:15:35 PM
KVR quotes pricing as:
Price: €149 / $179.
Upgrade Price: €79 / $89.
The upgrade is free for everyone who purchased the product through www.tone2.com after April 2019.


Is the grace period from 1st April or 1st May?



As much as Icarus is my favourite Tone2 synth, that upgrade price, if true to me is way too much.

If there was an intro upgrade discount fee however I might be more persuaded.

rsp
Title: Re: We are working on Icarus2
Post by: Junior S on November 10, 2019, 04:39:41 PM
I'm also feeling it too pricey for many reasons, I had Icarus barely 1 year ago and some people might have Icarus perhaps just a little before april or may and now they would need to pay that upgrade price.

Another thing is how I would buy other tone2 synths if the newer version of some of those synths is coming in perhaps in 1 year (electra or nemesis or other) then I would need to pay something like that, I would not feel too motivated if at least some intro price were available.

And there is not news about any of that, an introductory price would be nice.
Title: Re: We are working on Icarus2
Post by: Markus Krause on November 11, 2019, 12:07:11 AM

How will be the memory usage of one instance of Icarus 2 ?

Since I bought Icarus 1.6 some days ago I detected that the more Instances I load it uses less memory, but it remains with about 100 MB per instance.
Will Icarus uses significantly more (maybe 150 MB) ?
I am asking because I want to use many instances but not want the system to run out of memory.


Sorry. I forgot to answer this one.
Icarus2 has a much bigger interface and more features. That why each intance needs around 200MB.
If you are on 64 bit you do not have to care about the memory use at all.  The OS automatically manages this. You will be able to load as many intances as you want.
Title: Re: We are working on Icarus2
Post by: Markus Krause on November 11, 2019, 12:14:42 AM
Please note that the deveopment of Icarus2 was more than one year of work and we invested over €10.000 for paying professional sound-designers and artists. We do lots of free updates, but we can't do everything for free.

The price of €149 if already low for the feature-set that Icarus2 has. Originally we had planned €199.
€79 upgrade price for 400 new sounds + wavetables + samples + drum patterns + turning a synth into a workstation is also fair.
We also offer a grace period of 8 months where users get the upgrade for free.

We regularly will release big and free updates for Icarus2 with lots of new features. You will be able to download them for free here (as well as the many free updates for the other products):
https://www.tone2.com/download.html

There are no plans for paid updates in the future or new products.
Icarus2 most likely will be the final synth that we will do.
Title: Re: We are working on Icarus2
Post by: dthree on November 11, 2019, 06:05:08 PM
There are no plans for paid updates in the future or new products. Icarus2 most likely will be the final synth that we will do.

Hope all is well with T2.

Please could you confirm the actual cutoff date for the grace period, as some people such as myself purchased during April.
Title: Re: We are working on Icarus2
Post by: Junior S on November 11, 2019, 11:27:10 PM

Icarus2 most likely will be the final synth that we will do.


Don't say that Markus, Your synths and type of synthesis are the most unique arguably in the entire world and we hope for long life, big evolutions of your creations and the best for Tone2 always. Long life for you and Tone2  :)
Title: Re: We are working on Icarus2
Post by: Markus Krause on November 12, 2019, 04:38:37 PM
The grace period has been officially extended to April 2019
Title: Re: We are working on Icarus2
Post by: dthree on November 12, 2019, 04:39:59 PM
The grace period has been officially extended to April 2019

As in from April 1st....to include purchases in April?
Title: Re: We are working on Icarus2
Post by: Markus Krause on November 12, 2019, 04:42:35 PM
From April the first till the release of Icarus2
Title: Re: We are working on Icarus2
Post by: dthree on November 12, 2019, 05:01:28 PM
From April the first till the release of Icarus2

Sweet thanks.
Title: Re: We are working on Icarus2
Post by: Junior S on November 24, 2019, 02:34:33 PM
Hi Markus, will be there plans for multi-touch capability for the screen of monitors and laptops support, in the previous Icarus 1.6 it was only possible to tweak one knob at a time but not multiple in real time, it would be really nice to be able play I2 in real-time with this possibility with touch screen monitors/laptops if possible.  :)
Title: Re: We are working on Icarus2
Post by: Markus Krause on November 25, 2019, 10:05:41 AM
Hi Junior S,

Single touch should work.
For multi-touch I must check out the technical sheets first. At least on Windows it should be possible.

Markus
Title: Re: We are working on Icarus2
Post by: Junior S on November 25, 2019, 12:25:00 PM
That would be cool, my humble dell is touchscreen  :)
Title: Re: We are working on Icarus2
Post by: Michael1 on December 04, 2019, 04:04:24 PM
Just got the email for the link and key for Icarus2 RC1. Working beautifully, and what a gem it is! Thanks for an amazing product and your endless creativity, Markus.
Title: Re: We are working on Icarus2
Post by: Markus Krause on December 04, 2019, 04:50:12 PM
Thank you for the nice feedback Michael

We started to send out the updates today. Since we do it manually it will take till tomorrow evening till all mails have been sent.
Title: Re: We are working on Icarus2
Post by: JulianG on December 04, 2019, 05:10:38 PM
Just downloaded...an awesome job! The Drums/sequences are great! Thank you Marcus.
Title: Re: We are working on Icarus2
Post by: Markus Krause on December 18, 2019, 10:02:54 AM
It has been released now:

https://www.tone2.org/forum/index.php?topic=2755.0