Tone2 support forum

General Category => Gladiator => Topic started by: Markus Krause on June 27, 2018, 02:15:42 PM

Title: Gladiator 3 public beta1 PC (deprecated)
Post by: Markus Krause on June 27, 2018, 02:15:42 PM
Download link:
https://www.tone2.com/download.html


The update to v3.0 is a major update, which is available for free for all Gladiator2 users. It includes a larger and resizeable GUI, a patch browser, enhanced sound quality, a bigger sonic range, a more user-friendly interface and many new features. Gladiator3 is downward compatible. Existing song-projects and patches can be loaded without any further steps necessary. They will benefit from the enhanced sound quality.


New features:

- Created a new interface, which is nearly twice as large
- By clicking on 'EDITOR SIZE' you can select from four different interface sizes
- Added a comfortable, new patch browser
- New sound-quality mode 'high-end'
- Added context sensitive tooltips with detailed descriptions for all controls
- The patches can be ranked by clicking on the stars in the patch browser
- The patch rankings are stored within the file "Ranking.rnk"
- 6 additional lfo waveforms: "Stair 4 up","Stair 8 up","Stair 4 down","Stair 8 down","Stair 4 up/down","Stair 8 up/down"
- Added handbooks in English, German, French, Spanish and Italian to the new help menu
- New loop mode "Noise", which jumps to a random section
- New loop mode "\/50%", which ping-pong-loops 50% of the spectrum
- New loop mode "\/25%", which ping-pong-loops 25% of the spectrum
- 3 additional phase-modifiers "Zzzap", which sound like a laser
- 3 additional phase-modifiers "Boing", which sound like a reverse laser
- 2 additional phase-modifiers "Odd noise" and "Even noise", which noisify the spectrum
- 2 additional phase-modifiers "Odd 90" and "Even 90", which sound like a sub-oscillator
- Information tags about the patches are shown in the patch browser
- Extended halftone-range for the arpeggiator from -23 to +23
- Added cross-product-compatibility: Save->'Export...' exports the sound of osc1 as an Icarus compatible wavetable in wav format
- Video tutorials can be shown from the help menu
- Updates and additional sounds can be accessed directly from the help menu


Enhancements in sound:

- More linear frequency response for oscillators playing below 100Hz
- More precise timing for all sample-rates
- Replaced all micro-tuning algorithms with a better ones. The new ones are more subtle and sounds less 'detuned'.
- The late-reverb-tail of 'Reverb small' sounds less detuned
- The late-reverb-tail of 'Reverb large' sounds less detuned
- The late-reverb-tail of 'Reverb ultra' sounds less detuned
- All effects do come with default settings now and are more useable


Enhancements for the interface:

- Re-rendered the old GUI with sharper texts
- The envelope's attack, decay, and release time is displayed in seconds
- Registration screen is now also available in German
- Renaming a preset is more straightforward
- The version number now can be also shown from within help menu
- The updated credits can be shown by clicking on help menu
- The parameter info display is able to show longer texts now
- Mousewheel support for knobs and list selectors
- Double-clicking a knob or slider resets it to the default value
- More detailed spectrum display
- Better init patch
- Enhanced graphics  
- Added messages boxes with info for some possible errors
- Many smaller enhancements


Changes:

- Loading and saving banks can now be accessed with a new menu called 'load' and 'save'
- Renamed some parameters to be more consistent with the industry standards
- Updated some texts


Fixes:

- The timing in 44Khz and 48Khz could have been out-of-sync if large block-sizes were used
- Fixed some typos
- Fixed a couple of wrong pixels
- Fixed a possible bug with 'static' loop mode
- Compatibility fix for the 'm' key
- Fixed a possible crash when the splash-screen was opened during closing
Title: Re: Gladiator 3 public beta PC
Post by: zvenx on June 27, 2018, 03:05:51 PM
Thanks. I assume once this is stable the mac beta will come out.
rsp
Title: Re: Gladiator 3 public beta PC
Post by: Dumbo on June 27, 2018, 03:23:13 PM
Thank you! I just made a quick test and its running fine so far. The bigger UI is really great! Patch browsing is so much fun now. But maybe there should be a warning for new customers: Although the patchbrowser looks like from the newer synths, the behaviour is different (due to the sound file format): when I change a sound, IT STAYS CHANGED even without saving. So, if you want to use a sound as a base for something new, you better save that base sound first!

Little thing: the X (for exit) in the patchbrowser is very dark and hard to see. I also managed, by rezing the patchbrowser window to almost having the X disappeared. In your other synths, this is called EXIT, maybe this would also be better for Gladiator and it would give a bigger area for the mouse.

Cheers

Dumbo

P.S.
Thank you very much for the "missing" halftones! Very much appreciated!!! :)
Title: Re: Gladiator 3 public beta PC
Post by: zvenx on June 27, 2018, 03:33:28 PM
It looks fantastic.
Are the coloured skins gone or will they be back in the future.
Was trying to get back my red but changing skin.txt value doesn't seem to have an effect.

Interesting it has red at two sizes but grey at the other two sizes.

Also using Steinberg's save default preset technique only works properly at full size....... if I save a default preset at one of the smaller gui's like before I get a whole heap of white space.
rsp
Title: Re: Gladiator 3 public beta PC
Post by: zvenx on June 27, 2018, 07:05:50 PM
For whatever reason Pads: PA Phasor Gator AVB has been saved at Master Volume 0 so it is very very low in volume (not mute though strangely) since we can't resave the factory banks could you amend this please.
thanks
rsp
Title: Re: Gladiator 3 public beta PC
Post by: Dumbo on June 28, 2018, 03:27:46 AM
I recreated the "disappeared" X:
PC/win 8.1 / Gladiator3 32 bit standalone: After opening Gladiator, setting to big size and closing, next time opening, the patch browser does not open fully extended (the grey windows bars are at the right side and the bottom) and the X is not visible anymore.

Cheers

Dumbo
Title: Re: Gladiator 3 public beta PC
Post by: exmatproton on June 28, 2018, 10:40:49 AM
Such a lovely update. Great new UI (but really. So much better this way), i LOVE the export wavetable function and the new way of saving/opening presets + browser. BIG thumbs up!
Title: Re: Gladiator 3 public beta PC
Post by: Markus Krause on June 28, 2018, 11:24:57 AM
Thank you for your reports and your feedback.

Quote
I assume once this is stable the mac beta will come out.
Exactly.

Quote
when I change a sound, IT STAYS CHANGED even without saving.
As you already metioned Gladiator uses a different patch system as the other synths. It uses one large glb file which stores all patches instead of many small fxp files.
If you press the reset button the factory settings of the patch are restored.

Quote
we can't resave the factory banks

This is possible. The factory sounds are stored in the glb file withing Gladiator_data. You can overwrite it, but i recommend to create a backup first.

Quote
PA Phasor Gator AVB has been saved at Master Volume 0
Thanks. I will fix it.

Quote
Are the coloured skins gone or will they be back in the future.
Was trying to get back my red but changing skin.txt value doesn't seem to have an effect.

They are still here. But only if you still use the small editor size.
They will not be re-rendered for the large one. Reason: It would need pretty much additonal RAM, which is rare on 32bit hosts. Furthermore the dll would get pretty large, which mean slower loading times.

Quote
Steinberg's save default preset technique only works properly at full size....... if I save a default preset at one of the smaller gui's like before I get a whole heap of white space.

Can you explain this more detailed please? What does this fuction do?

Quote
PC/win 8.1 / Gladiator3 32 bit standalone: After opening Gladiator, setting to big size and closing, next time opening, the patch browser does not open fully extended (the grey windows bars are at the right side and the bottom) and the X is not visible anymore.

It is not a bug in the Gladiator plugin itself, it is a bug in the standalone host (Gladiator.exe alias Freebiehost). Freebiehost was programmed by Michael Loeffel. I am not sure if i can solve it, since the source code is lost. In the worst case we have to kick the standalone.

Best Regards,
Markus
Title: Re: Gladiator 3 public beta PC
Post by: zvenx on June 28, 2018, 12:17:33 PM
Hi Markus,
Steinberg's default preset:
You configure a plugin exactly like you want it to default to.
Be it GUI for those that offer Gui Sizes and Tabs, Default sound/effect preset, HQ on/off for those plugin that have a High Quality Function, MultiCore on/Off for those plugins that allow, Oversampling on/off and value for those plugin that allow it.
Once you have configured that plugin how you want, top of the plug in bar, right click and say Save as Default.
So from henceforth every instance of that plugin you ever use, will start off with your default parameters configured above.

https://steinberg.help/cubase_pro_artist/v9/en/cubase_nuendo/topics/audio_effects/audio_effects_effect_presets_saving_default_t.html


thanks
rsp
Title: Re: Gladiator 3 public beta PC
Post by: Dumbo on June 28, 2018, 02:45:20 PM
"In the worst case we have to kick the standalone."
Nonono  :o it is not a showstopper. There are still some pixels where you can see the X and you can even click it. The other option is to resize the gui by dragging the lower right corner.
If the clickable area of the X (in your other progs called "EXIT" (hint hint  :P) was a little bit broader, it would be no problem at all, only a slightly cosmetic one...

Cheers

Dumbo
Title: Re: Gladiator 3 public beta PC
Post by: Markus Krause on June 28, 2018, 03:13:23 PM
Thank you for your bug reports.

Good news: The beta seems to be stable. Furthermore I think i was able to solve all issues that you reported. The next beta will include these fixes:

- MasterVolume did not go down to 0
- The volume of the patch 'PA Phasor Gator' was too low
- Fixed wrong text 'The version number of Icarus..."
- Workaround for a window resizing problem in Cubase after 'save default preset'
- Workaround for a window resizing problem in Standalone/FreebieHost
Title: Re: Gladiator 3 public beta PC
Post by: zvenx on June 28, 2018, 03:16:04 PM
You been busy.
Thanks Markus.
Btw, I did try to fix the PA patch low volume myself by resaving the factory.glb.... Fortunately i took your advice and made a backup before because the saved version played three patches fine then starting a monopitch alarm type sound :).
This was mac sierra.
I dumped that factory and went back to the original one and all is good now.
thanks
rsp
Title: Re: Gladiator 3 public beta PC
Post by: Alex_Longard on June 28, 2018, 05:25:23 PM
Hello Markus,
do you can fix param names, as in old versions?
I load vstxml for very old Gladiator 2.2 with all names:
https://www.dropbox.com/s/a9nyb1a2iw3jfiq/GL_v2.2.vstxml?dl=0


In some last versions Gladiator not have names :(
Title: Re: Gladiator 3 public beta PC
Post by: bmanic on June 30, 2018, 09:00:42 AM
Amazing update!! Thanks for keeping this old beast going strong.

Haven't used Gladiator in a long time for sound design so this "bug report" may be bogus but I thought I'd write it anyway.

the Filter Envelope (possibly others too) is behaving very strangely when the Shape parameter is set to fully linear (12 o'clock). The attack cycle never reaches it's target when set to longer attack times. It seems like the sustain FADE part is taking over before the whole attack/decay cycle is complete.

Now that I think about this.. I think this may be the original behavior but it's still very weird and makes it difficult to make very slow evolving pad sounds.

Would it be possible to fix this? Shouldn't affect too many presets as very few seem to use extreme extended attack and decay times.

Anyhow, cheers for the superb update. The beta has been very stable for me today while working with it all morning.
Title: Re: Gladiator 3 public beta PC
Post by: Bodiah22 on July 01, 2018, 06:58:59 PM
Found a bug in the latest beta here. If I switch between effect types using the drop down menu, they load with usable configurations. If I switch between effect types using the up and down arrows on the GUI, then the effects load up with all three settings knobs (mix, parameter 1, and parameter 2) turned to 100%.

Let me know if you have trouble understanding what I'm describing here.
Title: Re: Gladiator 3 public beta PC
Post by: Dumbo on July 02, 2018, 12:36:15 AM
Minor bug or just strange behaviour: When I'm in the browser window and I click on or near the INFO sign, the preset selection jumps to the first preset of the current category (e.g. bass / arpeggio etc.)

Cheers

Dumbo
Title: Re: Gladiator 3 public beta PC
Post by: Markus Krause on July 02, 2018, 09:44:30 AM
Thank you for your feedback.

@bodiah22:

Thanks for reporting it. I can confirm it and will fix this.

@bmanic:

I will check out, if it is possible to change the behaviour. However i must make sure that it does not affect the sound of the patches.

@Dumbo:

I can't reproduce it on my computer. Where exactly do you click? Have you installed additional expansions/soundsets?

Best Regards,
Markus
Title: Re: Gladiator 3 public beta PC
Post by: Dumbo on July 02, 2018, 08:36:17 PM
I have the electronic expansion installed. When I open the patch browser, I select any patch, then I click on the INFO letters, or somewhere in the grey area that surrounds them. Then the browser jumps to the first patch (e.g. Welcome) of the selected category (in this case Arpeggiator).
If I am the only one who encounters this, I'll just don't klick there... :P

Cheers

Dumbo
Title: Re: Gladiator 3 public beta PC
Post by: Markus Krause on July 03, 2018, 12:03:32 PM
Hello Dumbo,

thank you for the info.
I will check out if i can reproduce it with the expansion installed. I guess it is a simple bug.

Markus
Title: Re: Gladiator 3 public beta PC
Post by: Bodiah22 on July 05, 2018, 02:08:30 AM
Hey Markus, while you're doing this work on Gladiator, is there any chance you could add legato support for monophonic patches? That's one of the few things this synth is missing in my opinion and now may be a good time to add such a feature if it isn't too complicated.  :)
Title: Re: Gladiator 3 public beta PC
Post by: Markus Krause on July 05, 2018, 12:07:32 PM
Hello Bodiah22,

i agree that legato would be a nice addition. Unfortunately it is not an easy task at all. The HCM synthesis engine has not been designed for doing this. It could result in a lot of crackling. I will take a close look if it is possible.

Markus
Title: Re: Gladiator 3 public beta PC
Post by: Bodiah22 on July 05, 2018, 04:15:08 PM
Hello Bodiah22,

i agree that legato would be a nice addition. Unfortunately it is not an easy task at all. The HCM synthesis engine has not been designed for doing this. It could result in a lot of crackling. I will take a close look if it is possible.

Markus
Thanks for looking into this. Hopefully you can find a way to implement it but I understand if it's too problematic :)
Title: Re: Gladiator 3 public beta PC
Post by: zvenx on July 05, 2018, 04:21:38 PM
I had forgotten that there was no legato. +1 if at all possible.
rsp
Title: Re: Gladiator 3 public beta PC
Post by: Markus Krause on July 09, 2018, 10:05:55 AM
"I found the culprit that destroyed the new patchbrowser. To recreate: Open Gladiator. Click "Rename" on the first patch (welcome). Just delete the text in the name window, without entering something, so the field is blank. Now change to a different category or save the patch with the windows naming options (save as). Now all following patches in the same category only show in the old browser, but in the new browser it seems that there are none, it is completely empty (or if you do that e.g. with the 8th patch, only the first seven are shown. If you now save the complete category as a bank and reload it, you get a total mess, as all following banks only show "init+number".
My suggestion would be to not allow entering no name in the rename field or have a "dummy" text, that does appear if nothing is entered...
Or you probably have a better idea... Wink

After deleting this one bad patch, the method of creating own banks you mentioned above worked totally ok!"
Title: Re: Gladiator 3 public beta PC
Post by: Markus Krause on July 09, 2018, 10:21:33 AM
Requested by zvenx: Change the Gladiator Data location on Mac in G3
Title: Re: Gladiator 3 public beta PC
Post by: Bodiah22 on July 11, 2018, 04:07:27 PM
Are the 3 additional skins for the Electronic expansion updated too, Markus? I'm thinking of purchasing it but I'd like to be able to use the skins in a higher-res.
Title: Re: Gladiator 3 public beta PC
Post by: Dumbo on July 11, 2018, 05:27:48 PM
Are the 3 additional skins for the Electronic expansion updated too, Markus? I'm thinking of purchasing it but I'd like to be able to use the skins in a higher-res.

Quote from some posts back:

"Are the coloured skins gone or will they be back in the future.
Was trying to get back my red but changing skin.txt value doesn't seem to have an effect."

Answer from Markus:
"They are still here. But only if you still use the small editor size.
They will not be re-rendered for the large one. Reason: It would need pretty much additonal RAM, which is rare on 32bit hosts. Furthermore the dll would get pretty large, which mean slower loading times."

Cheers

Dumbo ;)
Title: Re: Gladiator 3 public beta PC
Post by: Markus Krause on July 19, 2018, 05:20:26 AM
Feature request: "load a random preset for patch browser"
"I like how Tone2 synth sounds load VERY fast, so yes, it would be awesome if I could load a random one! There does appear to be space in the full patch browser. :)"
Title: Re: Gladiator 3 public beta PC
Post by: Bodiah22 on July 24, 2018, 09:07:31 PM
Out of curiosity, Gladiator 2 supports the pitchwheel right? Why is it hard to implement monophonic portamento/legato if smooth pitch transitions can be done using that?

Thanks again for this update to Gladiator by the way. Love seeing this happen . :)
Title: Re: Gladiator 3 public beta PC
Post by: Markus Krause on July 25, 2018, 10:11:23 AM
The problem is the voice handling and Mono/Legato requires a different triggering of the envelopes and lfos than in polyphonic mode.
Title: Re: Gladiator 3 public beta PC
Post by: Bodiah22 on July 25, 2018, 05:46:31 PM
Makes sense. Thanks for the clarification!
Title: Re: Gladiator 3 public beta PC
Post by: omniphonix on August 04, 2018, 08:10:58 PM
I think we maybe still have the same old problem from Gladiator 2? The Progression and Workstation banks still don't show up with their own bank categories down the side of the new browser like all the other Tone2 plugins. The Electronic, Dance & Trance, and State of Art T2K-based banks still work fine as they always have, but I was hoping Progression and Workstation GLB-based banks would have their own categories in the browser and the empty "Reserved" lines would go away.
Title: Re: Gladiator 3 public beta PC
Post by: omniphonix on August 04, 2018, 08:18:24 PM
Also, when G3 is in the larger size, opening the browser makes the plugin window smaller than the editor? That seems kind of strange...
Title: Re: Gladiator 3 public beta PC
Post by: Markus Krause on August 05, 2018, 02:48:04 PM
Hello omniphonix,

Gladiator is a very old plugin. When it was released more than 10 years ago it still did use Steinberg's fxb banks to store the patches. Many people used and still do use Gladiator in their productions. That's why it is very important for our customers to keep the downward compatibility with the previous versions. The 'reserved' slots are an artefact of the old patch format. It's the price that we have to pay to be downward compatible. I will check out if i find a better solution for it.

Markus
Title: Re: Gladiator 3 public beta PC
Post by: Markus Krause on August 06, 2018, 12:12:40 PM
Installing the Workstation soundset:


PC:

1) Install the latest version of Gladiator2/3
2) Copy Workstation.glb to the plugin directory (the same directory as gladiator.dll)
3) Restart Gladiator
4) You can find the sounds under the 'Workstation' category at then end of the list

Mac:

1) Install the latest version of Gladiator2/3
2) Copy Workstation.glb to Library/Audio/Plug-Ins
3) Restart Gladiator
4) You can find the sounds under the 'Workstation' category at then end of the list



Installing the Progression soundset:


PC:

1) Install the latest version of Gladiator2/3
2) Copy Progression.glb to the plugin directory (the same directory as gladiator.dll)
3) Restart Gladiator
4) You can find the sounds under the 'Progression' category at then end of the list

Mac:

1) Install the latest version of Gladiator2/3
2) Copy Progression.glb to Library/Audio/Plug-Ins
3) Restart Gladiator
4) You can find the sounds under the 'Progression' category at then end of the list
Title: Re: Gladiator 3 public beta PC
Post by: SHenshaw on August 07, 2018, 02:56:58 AM
Also, when G3 is in the larger size, opening the browser makes the plugin window smaller than the editor? That seems kind of strange...
This happens on my machine, too. And when I re-size/stretch the browser window, it doesn't re-size cleanly. It "tears" along the right edge and bottom, and all I see on the screen is some tear lines and white space behind them. I have to close the plug-in and re-open it to get back to the main interface.

I can provide pictures or a short video, if you need them.

Steve
Title: Re: Gladiator 3 public beta PC
Post by: Markus Krause on August 07, 2018, 05:56:52 PM
Hello Steve,

the resizing problem it is a known issue. It should be solved with the next update.

The patch browser will not be available in two different sizes. It's too much work to implement this.
Title: Re: Gladiator 3 public beta PC
Post by: SHenshaw on August 08, 2018, 01:54:32 AM
Hello Steve,

the resizing problem it is a known issue. It should be solved with the next update.

The patch browser will not be available in two different sizes. It's too much work to implement this.
Thanks, Markus. The browser size doesn't bother me (as I mentioned in my e-mail). I was just confirming the problem, since I was able to reproduce it.

Steve
Title: Re: Gladiator 3 public beta PC
Post by: Mr. Mókus on August 19, 2018, 07:56:18 AM
I've never been able to see the whole GUI on my screen. It's pretty annoying. The resizing option just gives me a normal size, and a super blown-up size that only allows me to see a 1/4 of the GUI, and those two toggle between just the preset browser window. Is there a way to make a scrollable window version, or is that reliant on the host software?

EDIT: I've also run into an issue the past couple days with Gladiator 3. I have the sequencer looped and I'm surfing presets, and at some point the audio just drops out for that track. I have to close Cubase and reopen it to get sound from it again.
Title: Re: Gladiator 3 public beta PC
Post by: zvenx on August 19, 2018, 03:38:45 PM
I've never been able to see the whole GUI on my screen. It's pretty annoying. The resizing option just gives me a normal size, and a super blown-up size that only allows me to see a 1/4 of the GUI, and those two toggle between just the preset browser window. Is there a way to make a scrollable window version, or is that reliant on the host software?

EDIT: I've also run into an issue the past couple days with Gladiator 3. I have the sequencer looped and I'm surfing presets, and at some point the audio just drops out for that track. I have to close Cubase and reopen it to get sound from it again.

That also happened to me maybe twice, but I thought it was unrelated to G3.
Hmmm
rsp
Title: Re: Gladiator 3 public beta PC
Post by: omniphonix on August 23, 2018, 05:37:51 PM
2) Copy Workstation.glb to the plugin directory (the same directory as gladiator.dll)

Thanks Markus, it looks like putting the banks in the same folder as the plugin did the trick!
Title: Re: Gladiator 3 public beta PC
Post by: Markus Krause on September 04, 2018, 11:59:09 AM
Thank you for taking part in the beta and your feedback. I adressed all your issues.

A new version is available here:
http://www.tone2.org/forum/index.php?topic=2634