- SETUP->"Arp/Lfo soft trig" should do the trick
I’m afraid soft trig doesn’t work in this way. In Soft Trig mode I hold down one note and the arp starts in sync, yes. The next note (now held simultaneously) does not restart the arp from step 1, it just continues.
Even if you let go of all notes and quickly press a note again, the arp does not restart, which it really should. It seems there’s a “time out” duration that decides when the Arp will retrigger again.
Hard Trig starts immediately and therefore not in sync. For any following notes (held simultaneously) it actually doesn’t restart the Arp unless you let go of the first note. If you still hold the first note the Arp will not retrigger with any following notes.
Omnisphere has this feature since you can chose three Trigger options: Legato, Song Position, Note.
“Song Position” starts in perfect sync and does not restart the arp at any time since it’s bound to the song position.
“Note” starts the arp immediately when receiving a note and therefore it does not start in sync. Any following notes restarts the arp.
“Legato” starts the arp immediately but only for the first note and with any following notes (held simultaneously) the arp continues. So Legato and Note modes do not start in sync but it’s possible to set a Trigger time in the Main section for any received note (globally).
- try "Arp Vel+" vs "Velocity+" as matrix source
I don’t see how this would help. What would I route Arp Vel+ to? Tried to route it to volume but key velocity changes nothing.
As I mentioned Omnisphere has an arp setting for this and it’s a horizontal slider with “Arp” in the left position and “Key” on the right. If you set the slider in the middle it will respond to both Arp velocity and Key velocity.
Also Hive has this feature with a setting called “Dynamic Velocity “.
Ableton's Arpeggiator has both of these mentioned features and it gives a lot more control to the player for jamming or playing precisely.
Hope it makes sense and I think these features are really needed especially since we will now have additional Arps in Icarus 1.2.