UPDATE 1 (3.9.2016):Today i did some more sampling of different glass vessels (again hit/striked to produce sound), now made of "normal" glass, not from crystal glass like the first wavetable.
This included two Wine glasses, 2 shot glasses and a fish bowl (actually that never had fish inside...).
Again after Resynthesis i edited/cleaned the partials in the spectrum editor to remove the very small partials that have no or a very small effect on the sound and could be just noise.
I also maximized the volume for all waveforms and selcted only the ones that are really different which in some exmples are just a few.
Here is a 2nd ZIP file with 5 glass wavetables:https://dl.dropboxusercontent.com/u/53230726/Glass%20Resynthesis%202%20IW.zip To play the full tables i recommend using the Fade knob i the OSc at a higher amount to get smooth results.
UPDATE:
For those who are interested here are two wavetables of the Wine glasses (included in the previouas 2nd table) directly after the Resynthesis of the sample/recording and just cutting waves at the beginning and the end of the table:
https://dl.dropboxusercontent.com/u/53230726/Glass%20Resynthesis_Wine%20Glasses_no%20edit%20%20IW.zipTo play this properly you need to scan trough the whole table. I had used a Saw Up LFO with slow speed, the LFO set to ENV andthe Wave mod LFO1 knob in the Osc at maximum amount.
No waveforms were edited in this (none of the very small partials removed) and while the wavetable is normalized the relative amplitudes of the waves are the same as in the original recordning.