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91
Off topic / macOS 14 Sonoma compatibilty
« Last post by Markus Krause on October 18, 2023, 10:03:46 AM »
These products work with macOS 12 and macOS 13 and macOS14 (Sonoma):

Icarus2.5 or later, Icarus3
Electra3
Nemesis3
RayBlaster3
Warlock
Saurus4
Gladiator4
UltraSpace
Akustix

These products are discontinued on the Mac and not compatible. Sadly it is not possible to port them with reasonable effort:

FilterBank
BiFilter
Warmverb Multi-FX
92
Icarus / Re: FM and AM modulation sources in morph modes
« Last post by Deepbass on October 14, 2023, 08:28:12 AM »
Thanks for taking the feature request into consideration! In my case all 3 Osc's have different waveforms so the standard modes won't work because the FM and AM modulations have to be with these 3 different waveforms (which differ for every new sound/patch). The purpose is to emulate another synth which is quite special but limited. I chose Icarus for that because I would have a lot more possibilities to further tweak the sound especially with Icarus' many filter options and routings.

A nice weekend for you too!
Andreas
93
Icarus / Re: FM and AM modulation sources in morph modes
« Last post by Markus Krause on October 13, 2023, 04:47:30 PM »
Hello Deepbass,

so far no other users have asked for this. It can be implemented if there is significant demand for it. I noted your feature-request for future updates.

Icarus currently offers many different ways to do FM modulation. You can choose from these modes:

◦ FM Sine - The wavetable is FM modulated with a sine wave oscillator.
TIP: Use the FM Sine modes together with a sine wave or another dark waveform. Use the
LFO2 knob to modulate.
Note that the FM modes in Icarus are real freqtuency modulation, not PM (phase
modulation). Nearly all conventional 'FM' synthesizers (except Tone2 Nemesis) in fact do
only PM, which is more easy to process, but doesn't give musically useful sounds on
complex waveforms.

◦ FM Sine 2x - The wavetable is FM modulated with a sine wave oscillator with double
freqtuency. It has a hollow sound.

◦ FM Sine 3x - The wavetable is FM modulated with a sine wave oscillator with triple
freqtuency. It has a bell-like sound.

◦ FM Square - The wavetable is FM modulated with a sqtuare wave oscillator.

◦ FM Saw - The wavetable is FM modulated with a saw wave oscillator.

◦ FM FM<-Osi3 - FM (PM) between Icarus' own oscillators.

Select FM←Osc1 inside of oscillator2's Morphmode menu to modulate Osc2 with Osc1.
Or FM←OSC3 inside of oscillator1's Morphmode menu to modulate Osc1 with Osc3

Have a nice weekend!
Markus
94
Icarus / FM and AM modulation sources in morph modes
« Last post by Deepbass on October 12, 2023, 01:08:06 PM »
If I want to choose Osc2 as an FM/AM modulator for Osc1 that's not possible, at least I don?t see how. I can only choose Osc3 as modulator. Since there are 3 Osc's in total, why can't I choose one of the two other for modulating? It would be nice if Osc1 has the option to use Osc2 or 3 as modulation source for FM and AM. Osc2 would of course have Osc1 or 3 as sources. Will that be implemented in a future version?

Kind regards
Andreas
95
Announcements & Updates / Gladiator 4.0 released
« Last post by Markus Krause on August 31, 2023, 10:59:14 AM »
Gladiator 4.0

Product page:
https://www.tone2.com/gladiator.html

Download link (free demo & upgrade): https://www.tone2.com/download.html

Downward compatibility:
Gladiator4 is fully downward compatible with all previous versions. All existing song-projects and patches can be loaded without any further steps necessary. They will benfit from the enhanced sound quality.



New features:

-  GUI with 14 different sizes (with and without parameter-editor).
-  Native support for WQHD, 4K, 5K and 8K UHD displays.
-  Support for hardware-acceleration.
-  Now all parameters can be automated in all DAWs.
-  The current HCM morph-position is shown with a vertical line.
-  The mousewheel can be used to quick-select patches.
-  It is now possible to export waveforms or wavetables on PC and Mac as a .wav file.
-  Arpeggiator-position is shown in the GUI.
-  Ultrasharp graphics with enhanced HiDpi and Retina Display support.
-  GUI can be scaled from 66% up to 200% by clicking in the lower right corner.
-  Automatic detection of the ideal GUI size.
-  Lots of other small stuff.


Higher sound-quality:

 -  More transparent and clear over-all sound.
 -  The synth 'sits better in the mix', especially when it is combined with other instruments.
 -  The audio-engine now uses 64-bit precision instead of 32-bit, which results in a higher sound-quality.
 -  The timing-resolution of the modulation is now twice as precise.
 -  Enhanced sound of the automatic micro-tuning. Chords can not longer get too much out-of-tune.
 -  More precise pitch-calculation.
 -  All sounds with the quality setting "very high" have a more precise and fast modulation.
 -  More linear frequency-response for certain configurations.
 -  Enhanced sound of Reverb large. It has a more transparent tail.
 -  Enhnaced sound of Reverb small. It has a more transparent tail.
 -  Enhanced sound of Reverb predelay. It has a more transparent tail.
 -  Enhanced sound of Reverb predelay. It has a more transparent tail.
 -  Enhanced sound of Reverb trance. It has a more transparent tail.
 -  Enhanced sound of Reverb old. It has a more transparent tail.
 -  Enhanced sound of Super Strings. It has a higher precision rendering.
 -  Enhanced sound of formant-scaling.
 -  Higher resolution mixing.
 -  Sounds with quality setting "very high" have more accurate envelopes.
 -  Lots of other subtle enhancements.


Enhancements:

-  Higher performance.
-  Completely rewritten GUI code.
-  Reworked big parts of the audio-code.
-  Reworked and enhanced graphics.
-  Several small enhancemets for the patch-selector and patch-browser.
-  Smoother animations and more responisve controls.
-  The spectrum-displays show more details.
-  The skin has some color-bleeding around the displays.
-  More contrast for the spectrum-display and the filter-frequency-response.
-  More contrast for the LCD displays.
-  Several small enhancements for the VST3 and AU version.
-  Fine-tuned some coordinates in the interface.
-  The LFO waveforms are drawn with a continous line.
-  The automatic screen-size detection is smarter.
-  Smarter installer.
-  Reworked tool-tips.
-  Re-sizing the VST3, Standalone and Audiounit works more reliable in various DAWs.
-  More beautiful font for the patch-browser for certain configurations.
-  Fine-tuned some colors.
-  The animations are faster and smoother.
-  Enhanced stability.
-  A warning message is shown when the installation is damaged.
-  A warning is shown when the user accidently selects a gui-size that is too large for the screen.
-  The installers come with a Microsoft/Apple approved certificate.
-  Lots of other small improvements.

Changes:

-  Removed the demo-version timeout and added a voice-over.

Fixes:

-  Some DAWs could show the VST3 version on PC with an incorrect size when Windows scaling was used.

Upgrade:

The update to v4.0 is a major update. The upgrade is free for anyone who bought Gladiator directly from tone2.com after April 2023. All others can upgrade with a big discount ($39).
96
Gladiator / Gladiator 4.0
« Last post by Markus Krause on August 31, 2023, 10:49:31 AM »
Gladiator 4.0

Product page:
https://www.tone2.com/gladiator.html

Download link (free demo & upgrade): https://www.tone2.com/download.html

Downward compatibility:
Gladiator4 is fully downward compatible with all previous versions. All existing song-projects and patches can be loaded without any further steps necessary. They will benfit from the enhanced sound quality.



New features:

-  GUI with 14 different sizes (with and without parameter-editor).
-  Native support for WQHD, 4K, 5K and 8K UHD displays.
-  Support for hardware-acceleration.
-  Now all parameters can be automated in all DAWs.
-  The current HCM morph-position is shown with a vertical line.
-  The mousewheel can be used to quick-select patches.
-  It is now possible to export waveforms or wavetables on PC and Mac as a .wav file.
-  Arpeggiator-position is shown in the GUI.
-  Ultrasharp graphics with enhanced HiDpi and Retina Display support.
-  GUI can be scaled from 66% up to 200% by clicking in the lower right corner.
-  Automatic detection of the ideal GUI size.
-  Lots of other small stuff.


Higher sound-quality:

 -  More transparent and clear over-all sound.
 -  The synth 'sits better in the mix', especially when it is combined with other instruments.
 -  The audio-engine now uses 64-bit precision instead of 32-bit, which results in a higher sound-quality.
 -  The timing-resolution of the modulation is now twice as precise.
 -  Enhanced sound of the automatic micro-tuning. Chords can not longer get too much out-of-tune.
 -  More precise pitch-calculation.
 -  All sounds with the quality setting "very high" have a more precise and fast modulation.
 -  More linear frequency-response for certain configurations.
 -  Enhanced sound of Reverb large. It has a more transparent tail.
 -  Enhnaced sound of Reverb small. It has a more transparent tail.
 -  Enhanced sound of Reverb predelay. It has a more transparent tail.
 -  Enhanced sound of Reverb predelay. It has a more transparent tail.
 -  Enhanced sound of Reverb trance. It has a more transparent tail.
 -  Enhanced sound of Reverb old. It has a more transparent tail.
 -  Enhanced sound of Super Strings. It has a higher precision rendering.
 -  Enhanced sound of formant-scaling.
 -  Higher resolution mixing.
 -  Sounds with quality setting "very high" have more accurate envelopes.
 -  Lots of other subtle enhancements.


Enhancements:

-  Higher performance.
-  Completely rewritten GUI code.
-  Reworked big parts of the audio-code.
-  Reworked and enhanced graphics.
-  Several small enhancemets for the patch-selector and patch-browser.
-  Smoother animations and more responisve controls.
-  The spectrum-displays show more details.
-  The skin has some color-bleeding around the displays.
-  More contrast for the spectrum-display and the filter-frequency-response.
-  More contrast for the LCD displays.
-  Several small enhancements for the VST3 and AU version.
-  Fine-tuned some coordinates in the interface.
-  The LFO waveforms are drawn with a continous line.
-  The automatic screen-size detection is smarter.
-  Smarter installer.
-  Reworked tool-tips.
-  Re-sizing the VST3, Standalone and Audiounit works more reliable in various DAWs.
-  More beautiful font for the patch-browser for certain configurations.
-  Fine-tuned some colors.
-  The animations are faster and smoother.
-  Enhanced stability.
-  A warning message is shown when the installation is damaged.
-  A warning is shown when the user accidently selects a gui-size that is too large for the screen.
-  The installers come with a Microsoft/Apple approved certificate.
-  Lots of other small improvements.

Changes:

-  Removed the demo-version timeout and added a voice-over.

Fixes:

-  Some DAWs could show the VST3 version on PC with an incorrect size when Windows scaling was used.

Upgrade:

The update to v4.0 is a major update. The upgrade is free for anyone who bought Gladiator directly from tone2.com after April 2023. All others can upgrade with a big discount ($39).
97
Nemesis / Re: Solved: Missing Bass sounds in Nemesis 3.0 PC full
« Last post by Markus Krause on July 04, 2023, 03:18:15 PM »
Update: The issue has been fixed in the latest installer (v3.0.2 PC full).
98
Nemesis / Solved: Missing Bass sounds in Nemesis 3.0 PC full
« Last post by Markus Krause on July 04, 2023, 09:00:22 AM »
It can happen that the Bass patches are missing. It only affects the PC full version (v3.0) after a fresh install.

- The Mac versions are not affected.
- Demo versions are not affected.
- Upgrades are also not affected.

Download link for the missing patches:
https://www.tone2.com/update/Nemesis3_Bass_sounds.zip


1) Go to the VST plugin directory where you installed nemesis

2) Copy and paste the content of this zip file to the Nemesis_sounds directory.
The correct path looks like this .../Nemesis_sounds/Bass/2 Fat Uncle MF.fxp


We apologize for the inconvenience.

Best Regards,
Markus Krause
99
Announcements & Updates / Nemesis 3.0 released
« Last post by Markus Krause on June 29, 2023, 09:50:06 AM »
New! Nemesis 3

Nemesis can do classic digital synthesis methods as well as a new approach called 'NeoFM'. NeoFM is more powerful and easier to program than traditional FM. It offers superior sound quality. A warm and creamy signature-sound is generated by its engine.

https://www.tone2.com/nemesis.html

Overview

- Can do all important digital synthesis methods + NeoFM
- Huge sonic range: Warm, cold, metallic, silky or creamy
- Can create unique sounds that are not possible with other synths
- NeoFM is an exclusive and improved approach to FM synthesis
- Unique signature-sound
- Contains 1165 inspiring patches from professional designers
- High-end sound quality with low demands on your CPU
- User-friendly interface with 22 different sizes (with and without keys)
- Extremely versatile
- Many high-end quality effects
- Wave import and re-synthesis for unlimited sonic possibilities
- Additive spectrum editor
- True 4x stereo unison
- Expandability
- Trancegate
- Powerful, easy-to-use arpeggiator
- Native support for WQHD, 4K, 5K and 8K UHD displays


Big image: https://www.tone2.com/mypic/Tone2_Nemesis3_screenshot_2700.jpg

Sounds and synthesis

Nemesis comes with a huge and inspiring sound library, built by professional sound designers.
Nemesis features pristine tonal quality and offers sonic possibilities far beyond the scope of conventional digital synthesizers. A uniquely silky signature sound is generated by its engine. The synthesizer is capable of providing warm, smooth, and creamy tones as well as the classic metallic and cold sounds FM synthesis is known for. Nemesis has a huge sonic range, since it is capable to do a massive number of digital synthesis-methods:

- Neo-FM (an innovative approach exclusive to Nemesis)
- "FM-synthesis" (known from the phase-modulation in the Yamaha DX series)
- True FM-synthesis (known from analog synths)
- PM (true alias-free phase-modulation)
- Waveshaping (known from the Korg 01/W)
- Additive synthesis (known from the Kawai K1)
- Phase-Distortion (known from the Casio CZ)
- Formant-Synthesis (known from the Yamaha FS1R)
- Crossblending Waveforms (known from the Waldorf Microwave)
- PWM (unlike conventional synths Nemesis can do PWM with any Waveform, not just Squarewaves)
- Ring-Modulation
- Resynthesis of Waveforms
- Resonance (exclusive to Nemesis)

The combination of the different synthesis-methods and the possibility to import your own content open up undreamt-of possibilities for you.
Several play-modes such as polyphonic, mono & legato, true 4x stereo unison complement the wide range of synthesis-modes and waveforms. Your possibilities are litterally unlimited.


Bige image: https://www.tone2.com/mypic/Tone2_Nemesis3_screenshot_2700_browser.jpg

Neo-FM: The future of FM Synthesis

Neo-FM is not just a marketing buzzword. Nemesis heralds the next evolutionary step in FM synthesis: NeoFM synthesis.

Digital and analog - the best of both worlds combined:
Digital synthesizers and especially FM/PM synths can suffer from aliasing. This means in practise, that patches that are played with a high pitch can sound unpleasant and metallic, as they contain frequencies that shouldn't be there.
A couple of  analog synthesizers can produce true FM. They do not suffer from aliasing, but they do suffer from slightly detuned oscillators (drift). This leads to very disharmonic FM sidebands. Most of these sounds are musically unusable.
The innovative NeoFM approach combines the advantages of both worlds without taking on their respective weaknesses. It's now easier than ever to achieve great-sounding results.

Dramatically expanded sonic range:
Traditional "FM synths" like the DX7 have a limited sonic range. They can only produce good results with sine-waves or very dull waveforms that don't contain high frequencies. The damped waveforms help to camouflage the aliasing when a higher amount of FM modulation is used.
Nemesis does not have this limitation and is able to handle all waveforms properly. Finally, you can use any waveform as a source or destination for FM or PM modulation without a headache! It even works with short samples or extremely long and complex waveforms. It is also possible to import your own waveforms in .wav format. You can use the additive spectrum editor to create new waveforms or modify existing ones.
Nemesis can handle a greater FM-modulation-depth and wider frequency-range than competing synthesizers, as it never sounds awkward due to aliasing. The sum of all this dramatically expands the sonic range and allows sounds impossible with other synthesizers.

True high-end sound quality:
To reduce aliasing, some more advanced FM synthesizers from the competition use 2x or 4x oversampling. This increases CPU requirements but still doesn't make them completely alias-free. Nemesis, on the other hand, offers perfect sound quality, using 70,000x oversampling!

Low CPU requirements:
Experts may doubt that such high quality is even possible on today's computers, as they would be far too slow for it. However, with Nemesis we are able to prove otherwise. We use native support for multi-core CPUs, preprocessing, FFT transforms and clever DSP tricks to achieve perfect sound quality with low CPU usage.

Effects

There are 48 high-quality effects available that can be combined with each other. Flexible routing options complete the extensive effects section.
The innovative ducking-module makes your mix more transparent and rich by dynamically fading out reverb-tails.
Nemesis offers smart-micro-tuning, which automatically analyzes the notes played to improve the sound of chords. It 'just works' - you do not need to take care of anything.
An optional psychoacoustic module gives your tracks more kick and volume.
Nemesis has a gate section for creating rhythmic patterns. Extended functions such as contour, fading, swing and shuffle allow you to fine-tune the sounds perfectly.

Modulation

By using drag & drop or the matrix, Nemesis allows you to connect dozens of modulation sources to sound parameters. Modulate almost any parameter up into the audio-rate speed, from internal modulation sources like the LFOs, to a wide variety of MIDI messages. We've also included midi-learn, so assigning CC's is as simple as a right-click.

System requirements

PC: Windows XP / Vista / 7 / 8 / 10 / 11 (32 bit or 64 bit)
Plugin formats: 32-bit VSTi, 64-bit VSTi, VST3, Standalone

Mac: macOS 10.7 or higher / macOS 11, 12, 13, 14
32bit Intel or 64bit Intel or M1 or M2
Plugin formats: VSTi, Audio Unit (AUi), VST3, Standalone, Universal Binary
Native support for M1 and M2

User-friendly copy-protection: No dongle, no cloud, no need to be online

Arpeggiator

The arpeggiator in Nemesis is inspiring, powerful and easy to use. Just select your notes inside the note sequencer as you normally would and choose the play direction. The arpeggiator also supports optional advanced features such as auto-chords, polyphonic playback, glides, swing or matrix integration.

What's new in Nemesis 3:

The update to v3.0 is a major update. The update adds 100 new sounds, a reworked GUI with 22 sizes, HiDpi support and many enhancements.

New features:

-    100 new patches created by a professional sound-designer.
-    GUI with 22 different sizes (with and without keys).
-    Native support for WQHD, 4K, 5K and 8K UHD displays.
-    GUI can be scaled from 66% up to 300% by clicking in the lower right corner.
-    Reworked and enhanced graphics.
-    Support for hardware-acceleration.
-    Ultrasharp graphics with enhanced HiDpi and Retina Display support.
-    Additional patterns for the Arpeggiator.
-    Automatic detection of the ideal GUI size.
-    Completely rewritten GUI code.
-    More contrast for the LCD displays.
-    The animations are faster and smoother.
-    Fine-tuned some coordinates in the interface.
-    Re-sizing the VST3, Standalone and Audiounit works more reliable.
-    Fine-tuned some colors.
-    More responisve controls.
-    Removed the demo-version timeout and added a voice-over.
-    Patch browser can now also be opened by clicking on 'Browser' or the display on the upper left.
-    A warning is shown when the user selects a gui-size that is too large for the screen.
-    The keyboard is now also animated when the patch browser is open.
-    Broken and badly designed patches are fixed automatically.
-    A warning message is shown when the installation is damaged.
-    Enhanced performance.
-    Enhanced stability.
-    Lots of small improvements.


Enhancements - sound quality:

-    Most parts of the audio-engine now use 64-bit precision instead of 32-bit, which results in a higher sound-quality.
-    Higher quality resampling in 44 and 88 kHz sample-rate.
-    More precise pitch calculation.
-    Slightly enhanced sound of the automatic micro-tuning.
-    Many subtle enhancements.


New sounds:

Nemesis3 contains 100 new production-ready sounds. The patches were created by the developer of Tone2 synthesizers himself (Markus Krause).
All patches are carefully crafted and can be morphed with the modwheel.
To keep it easy to find find the right patch the new ones were distributed among the existing categories. You can easily detect the new sounds, as their name ends with 'N3' (Nemesis3). 

Fixes:

-    Some DAWs could show the VST3 version on PC with an incorrect size when Windows scaling was used.
-    The Mac version sometimes displayed pressed keys on the keyboard that were already released.
-    The demo-version does longer play an empty patch after saving and re-loading.
-    Fixed some typos.
100
Nemesis / Re: Nemesis 3.0
« Last post by Markus Krause on June 29, 2023, 09:48:48 AM »
What's new in Nemesis 3:

The update to v3.0 is a major update. The update adds 100 new sounds, a reworked GUI with 22 sizes, HiDpi support and many enhancements.

New features:

-    100 new patches created by a professional sound-designer.
-    GUI with 22 different sizes (with and without keys).
-    Native support for WQHD, 4K, 5K and 8K UHD displays.
-    GUI can be scaled from 66% up to 300% by clicking in the lower right corner.
-    Reworked and enhanced graphics.
-    Support for hardware-acceleration.
-    Ultrasharp graphics with enhanced HiDpi and Retina Display support.
-    Additional patterns for the Arpeggiator.
-    Automatic detection of the ideal GUI size.
-    Completely rewritten GUI code.
-    More contrast for the LCD displays.
-    The animations are faster and smoother.
-    Fine-tuned some coordinates in the interface.
-    Re-sizing the VST3, Standalone and Audiounit works more reliable.
-    Fine-tuned some colors.
-    More responisve controls.
-    Removed the demo-version timeout and added a voice-over.
-    Patch browser can now also be opened by clicking on 'Browser' or the display on the upper left.
-    A warning is shown when the user selects a gui-size that is too large for the screen.
-    The keyboard is now also animated when the patch browser is open.
-    Broken and badly designed patches are fixed automatically.
-    A warning message is shown when the installation is damaged.
-    Enhanced performance.
-    Enhanced stability.
-    Lots of small improvements.


Enhancements - sound quality:

-    Most parts of the audio-engine now use 64-bit precision instead of 32-bit, which results in a higher sound-quality.
-    Higher quality resampling in 44 and 88 kHz sample-rate.
-    More precise pitch calculation.
-    Slightly enhanced sound of the automatic micro-tuning.
-    Many subtle enhancements.


New sounds:

Nemesis3 contains 100 new production-ready sounds. The patches were created by the developer of Tone2 synthesizers himself (Markus Krause).
All patches are carefully crafted and can be morphed with the modwheel.
To keep it easy to find find the right patch the new ones were distributed among the existing categories. You can easily detect the new sounds, as their name ends with 'N3' (Nemesis3). 

Fixes:

-    Some DAWs could show the VST3 version on PC with an incorrect size when Windows scaling was used.
-    The Mac version sometimes displayed pressed keys on the keyboard that were already released.
-    The demo-version does longer play an empty patch after saving and re-loading.
-    Fixed some typos.
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